Statistical profileOffline
Chris Was Here
163.123.239.18:25998 checked 39d ago
Connect to this server
1. Main points
Players now
1/ 50
2% full
7-day average
0
peak –
Rank
#13,305
no region published
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 50 slots.
- It ranks #13,305 of all ranked servers, on player hours over the last seven days.
- Its current map went up 41d ago.
2. Players
Figure 1: Players on Chris Was Here
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Chris Was Here
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Chris Was Here
What the server publishes and what was recorded
| Address | 163.123.239.18:25998 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Sep 2026, 13:08 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 343 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 458 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 979 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 52 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 983 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 37 / 250 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Chris Was Here?
The rhythm of Chris Was Here's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 41 days 4 hours.
Server record
Is Chris Was Here up, and how well has it held up?
The latest count records Chris Was Here as offline, last seen 39 days 2 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 18 September 2026.
What location has been recorded for Chris Was Here?
No region is given by Chris Was Here. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 163.123.239.18:25998 it is addressed.
Which Rust version is Chris Was Here running?
The version in use on Chris Was Here is Rust network protocol 2633 and build 164924 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Chris Was Here?
At this release Chris Was Here is offline, having last been seen 39 days 2 hours ago.
What position does Chris Was Here hold in the server rankings?
For seven-day player hours, Chris Was Here is ranked #13,305, placing it in the top – of all ranked servers.
Tag details
Which Rust Census filters and lists cover Chris Was Here?
These Rust Census lists include Chris Was Here: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on Chris Was Here: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs164924 (Build): Game build: 164924; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags Chris Was Here publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for Chris Was Here?
A procedural map runs on Chris Was Here, generated by the game.
On Chris Was Here, what rules and settings are in force?
The name of Chris Was Here carries no gather rate. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join Chris Was Here?
Enter client.connect 163.123.239.18:25998 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,gmrust,cs164924,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs164924 | Build Game build: 164924. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.