Statistical profileOnline
ojasolo
162.43.92.77:28015 checked 12m ago
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1. Main points
Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,411
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 1 slots.
- It ranks #15,411 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on ojasolo
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
18.7 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 03:57 UTC24d ago | 0 | – | running | 0 |
| Tue 15 Sep, 11:10 UTC43d ago | 0 | – | 18.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of ojasolo
What the server publishes and what was recorded
| Address | 162.43.92.77:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 03:57 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 540 on average | 657 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 411 / 425 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 312 on average | 45 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 311 on average | 47 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 272 on average | 175 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 107 / 125 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on ojasolo?
The rhythm of ojasolo's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 24 days 7 hours have passed since this world was made.
What should you expect on wipe day at ojasolo?
Recent wipes drew an average peak of 0 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
How reliable is ojasolo, and is it online now?
This release records ojasolo as online. About 10 days 16 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. First recorded by Rust Census on 13 September 2026.
What does the performance record of ojasolo show?
Over the last 48 hours, server fps averaged 199; the lowest reading was 138. The world carried up to 48,479 entities, including buildings, deployables and all else. Up to 2,758 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does ojasolo run from?
A region is not published by ojasolo. Rust Census does not look up where the machine stands; it shows where a server says it is. At 162.43.92.77:28015 it is addressed.
What version of Rust has been recorded on ojasolo?
Rust network protocol 2634 and build 167781 on Linux is the version ojasolo runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does ojasolo carry?
The present count is 0 players on ojasolo, out of 1 slots. This release gives a seven-day average of 0 players.
What position does ojasolo hold in the server rankings?
The rank for ojasolo is #15,411 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
On Rust Census, which lists and filters carry ojasolo?
The Rust Census lists that ojasolo fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on ojasolo: what do they indicate?
Read by the game's server browser, ojasolo publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for ojasolo?
Size 3,000 and seed 50000: that is the procedural map on ojasolo, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for ojasolo?
No gather rate is recorded for ojasolo in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to ojasolo?
Enter client.connect 162.43.92.77:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.