Statistical profileOnline
SOLOTEST07
162.43.50.29:28015 checked 10m ago
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1. Main points
Players now
1/ 1
100% full
7-day average
1
peak 1
Rank
#4,772
top 21%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 1 players on it, 100% of its 1 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #4,772 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on SOLOTEST07
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:30 UTC27d ago | 1 | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of SOLOTEST07
4250 · seed 28714298
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 28714298 |
8. Server characteristics
Table 3: Characteristics of SOLOTEST07
What the server publishes and what was recorded
| Address | 162.43.50.29:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 03:05 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 145 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 131 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 19 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 16 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 46 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does SOLOTEST07 wipe, and how often?
Too few wipes of SOLOTEST07 are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 27 days 2 hours have passed since this world was made.
What should you expect on wipe day at SOLOTEST07?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 1 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of SOLOTEST07?
At the latest check, SOLOTEST07 was online. The uptime it reports puts the last restart at about 25 minutes ago. Of the 168 hours in the last 7 full days, it was up 61 of them, or 36%. It was first seen by Rust Census on 13 September 2026.
Does SOLOTEST07 hold a steady frame rate and connection?
Average server fps over the last 48 hours was 48, with a low of 30. The world carried up to 104,567 entities, including buildings, deployables and all else. Memory use reached 3,260 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for SOLOTEST07?
A region is not published by SOLOTEST07. Rust Census does not look up where the machine stands; it shows where a server says it is. 162.43.50.29:28015 is its address.
Which Rust version is SOLOTEST07 running?
The version in use on SOLOTEST07 is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on SOLOTEST07?
At counting time SOLOTEST07 recorded 1 players across 1 slots. Averaged over seven days: 1 players, with a peak of 1. The busiest hour in the last 48 hours was 07:00 UTC, with an average of 1 players.
What position does SOLOTEST07 hold in the server rankings?
The rank for SOLOTEST07 is #4,772 on seven-day player hours, in the top 21% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry SOLOTEST07?
Included in these Rust Census lists is SOLOTEST07: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on SOLOTEST07 carry?
Read by the game's server browser, SOLOTEST07 publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for SOLOTEST07?
Size 4,250 and seed 28714298: that is the procedural map on SOLOTEST07, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is SOLOTEST07 configured, and what rules does it keep?
No gather rate is recorded for SOLOTEST07 in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to SOLOTEST07?
Enter client.connect 162.43.50.29:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. A queue should be expected, as it is full at the time of this release.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.