Statistical profileOffline
YAKOCHU
162.43.32.28:28015 checked 9d ago
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1. Main points
Players now
0/ 3
0% full
7-day average
0
peak –
Rank
#15,256
top 69%
Last wipe
40d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 3 slots.
- It ranks #15,256 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 40d ago.
2. Players
Figure 1: Players on YAKOCHU
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 05:18 UTC40d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of YAKOCHU
5000 · seed 20260918
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 20260918 |
8. Server characteristics
Table 3: Characteristics of YAKOCHU
What the server publishes and what was recorded
| Address | 162.43.32.28:28015 |
|---|---|
| Region | – |
| Max players | 3 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Sep 2026, 08:19 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 53 on average | 15 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 34 on average | 17 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 32 on average | 16 / 200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 43 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 21 on average | 9 / 150 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 18 on average | 5 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does YAKOCHU wipe, and how often?
With too few wipes of YAKOCHU on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 40 days 3 hours have passed since this world was made.
How is wipe day run on YAKOCHU?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 8 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of YAKOCHU?
Last seen 9 days 15 hours ago, YAKOCHU is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 17 September 2026.
In which location is YAKOCHU based?
No region is published by YAKOCHU. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 162.43.32.28:28015 is its address.
Which Rust version is YAKOCHU running?
Rust network protocol 2633 and build 164530 on Linux is the version YAKOCHU runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for YAKOCHU?
At this release YAKOCHU is offline, having last been seen 9 days 15 hours ago.
How does YAKOCHU compare with other servers in the rankings?
For seven-day player hours, YAKOCHU is ranked #15,256, placing it in the top 69% of all ranked servers.
Tags, lists
Where does YAKOCHU appear among the Rust Census lists and filters?
The Rust Census lists that YAKOCHU fits are: Community servers and Rust PvE servers, listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What is meant by each tag shown on YAKOCHU?
These are the tags YAKOCHU publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp3 (Max players): Slots: 3; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^p (PvE): Player-versus-player fighting is off; the world provides the danger. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for YAKOCHU?
YAKOCHU runs a procedural map of size 5,000 with seed 20260918, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On YAKOCHU, what rules and settings are in force?
The name of YAKOCHU carries no gather rate. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join YAKOCHU?
You can open the console in Rust with F1 and enter client.connect 162.43.32.28:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp3,ptrak,$r?,v2633,^p,gmrust,cs164530,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp3 | Max players Slots: 3. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs164530 | Build Game build: 164530. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.