Statistical profileOffline
WhyPlayTestStuff2
162.142.111.85:28030 checked 29d ago
Connect to this server
1. Main points
Players now
1/ ?
7-day average
0
peak –
Rank
#14,447
top 60%
Last wipe
33d ago
monthly schedule
Next wipe
7d 5h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 1 players on it.
- It ranks #14,447 of all ranked servers, the top 60%, on player hours over the last seven days.
- Its current map went up 33d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on WhyPlayTestStuff2
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Wipe-day peak
1
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 5h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 5h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 18:19 UTC33d ago | 1+2 queue | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of WhyPlayTestStuff2
4250 · seed 1991152213
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 1991152213 |
8. Server characteristics
Table 4: Characteristics of WhyPlayTestStuff2
What the server publishes and what was recorded
| Address | 162.142.111.85:28030 |
|---|---|
| Region | – · us4 |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 25 Sep 2026, 18:19 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 64 / 100 |
| Art of Rust - Official dedicated art server | groups of 20+ · monthly · 8 on average | 4 / 100 |
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade | NA · groups of 100+ · monthly · 7 on average | 3 / 200 |
| [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|Fire | EU · groups of 16+ · monthly · 6 on average | 8 / 50 |
| UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UA | EU · groups of 8+ · monthly · 3 on average | 9 / 40 |
| [EU]FreeFields/Creative/Building/Sandbox | EU · groups of 8+ · monthly · 2 on average | 5 / 35 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for WhyPlayTestStuff2: what is it?
Once a month, and only with the force wipe, does WhyPlayTestStuff2 wipe. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 33 days 19 hours ago. Its tags carry a monthly wipe schedule.
What should you expect on wipe day at WhyPlayTestStuff2?
An average of 1 players attended at peak across recent wipes. With 2 in the queue, the latest wipe's crowd peaked 0 hours after the wipe.
Server details
How reliable is WhyPlayTestStuff2, and is it online now?
The latest count records WhyPlayTestStuff2 as offline, last seen 29 days 15 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 17 September 2026.
In which location is WhyPlayTestStuff2 based?
No region is given by WhyPlayTestStuff2, and its region code is us4. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 162.142.111.85:28030 is its address.
Which Rust version is WhyPlayTestStuff2 running?
This release lists WhyPlayTestStuff2 on Rust network protocol 2634 and build 166257, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What population has been recorded on WhyPlayTestStuff2?
WhyPlayTestStuff2 is offline at present; its last recording was 29 days 15 hours ago.
What position does WhyPlayTestStuff2 hold in the server rankings?
The rank for WhyPlayTestStuff2 is #14,447 on seven-day player hours, in the top 60% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover WhyPlayTestStuff2?
Included in these Rust Census lists is WhyPlayTestStuff2: Rust build servers: listed, Rust creative servers: live figures and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Which meanings do the tags on WhyPlayTestStuff2 carry?
These are the tags WhyPlayTestStuff2 publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs166257 (Build): The server runs game build 166257; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $rus4 (Region code): us4 is the region code this server carries; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^c (Creative): In this sandbox mode there is no gathering; you build what you like; ^k (Build server): This is a builds server, for base practice and design. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for WhyPlayTestStuff2?
The procedural map on WhyPlayTestStuff2 is generated by the game, measures 4,250 and carries seed 1991152213. Size and seed together fix the map, so you can view it on RustMaps from this page.
On WhyPlayTestStuff2, what rules and settings are in force?
The name of WhyPlayTestStuff2 carries no gather rate. The group cap stands at 8 players, the default for the game. It runs build & creative, sandbox building, no gathering. The server browser lists it under Community. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to WhyPlayTestStuff2?
Enter client.connect 162.142.111.85:28030 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp0 | Max players 0 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166257 | Build The server runs game build 166257. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$rus4 | Region code us4 is the region code this server carries. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^c | Creative In this sandbox mode there is no gathering; you build what you like. |
|---|---|
^k | Build server This is a builds server, for base practice and design. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.