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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 60,383 players on 11,716 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

WasteLandNuke

162.120.4.84:10000 checked 11m ago

vanillaoxide
Release date
Next release
In five minutes (11:00 UTC)
Source
Live server queries
Server address
162.120.4.84:10000
First recorded
4 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,323

top 69%

Last wipe

23d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on WasteLandNuke

Players now and over time, UTC

AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040012:0021:0006:0014:0000:0009:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

0.8 days

between real wipes

Wipe-day peak

3

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:17 UTC23d ago 3 – running 0
Mon 5 Oct, 02:56 UTC24d ago 3 – 0.8 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of WasteLandNuke

4300 · seed 2147483647

Map of WasteLandNuke

Table 2: The world

As the server publishes it

MapProcedural Map
Size4300
Seed2147483647
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of WasteLandNuke

What the server publishes and what was recorded

Address162.120.4.84:10000
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 22:17 UTC
Hostname–
First seen4 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average441 / 475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average355 / 375
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average42 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average33 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average49 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average152 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for WasteLandNuke: what is it?

The rhythm of WasteLandNuke's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 23 days 12 hours ago.

What should you expect on wipe day at WasteLandNuke?

An average of 3 players attended at peak across recent wipes. 2 hours after the latest wipe, the crowd peaked.

About the server

Is WasteLandNuke up, and how well has it held up?

This release records WasteLandNuke as online. The uptime it reports puts the last restart at about 15 days 9 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 4 October 2026.

What does the performance record of WasteLandNuke show?

Average server fps over the last 48 hours was 208, with a low of 173. Buildings, deployables and everything else in the world took the entity count to 112,445. Up to 5,897 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

Which location does WasteLandNuke run from?

A region is not published by WasteLandNuke. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 162.120.4.84:10000 is its address.

What version of Rust has been recorded on WasteLandNuke?

Rust network protocol 2634 and build 167398 on Linux is the version WasteLandNuke runs. To join, your game has to be on the same protocol; Steam handles the update.

Population

How many players does WasteLandNuke carry?

At counting time WasteLandNuke recorded 0 players across 5 slots. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is WasteLandNuke placed?

For seven-day player hours, WasteLandNuke is ranked #15,323, placing it in the top 69% of all ranked servers.

Tag details

On Rust Census, which lists and filters carry WasteLandNuke?

These Rust Census lists include WasteLandNuke: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.

What is meant by each tag shown on WasteLandNuke?

Read by the game's server browser, WasteLandNuke publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on WasteLandNuke?

Size 4,300 and seed 2147483647: that is the procedural map on WasteLandNuke, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for WasteLandNuke?

No gather rate is recorded for WasteLandNuke in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Oxide plugins are recorded on it. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join WasteLandNuke?

You can open the console in Rust with F1 and enter client.connect 162.120.4.84:10000; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrustGame mode Survival play, in the standard Rust format.
mp5Max players The server holds 5 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs167398Build Build 167398 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.