Statistical profileOnline
WasteLandNuke
162.120.4.84:10000 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 5 slots.
- It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on WasteLandNuke
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.8 days
between real wipes
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 22:17 UTC23d ago | 3 | – | running | 0 |
| Mon 5 Oct, 02:56 UTC24d ago | 3 | – | 0.8 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of WasteLandNuke
4300 · seed 2147483647
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4300 |
| Seed | 2147483647 |
8. Server characteristics
Table 3: Characteristics of WasteLandNuke
What the server publishes and what was recorded
| Address | 162.120.4.84:10000 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 22:17 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 441 / 475 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 355 / 375 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 42 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 33 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 49 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 152 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for WasteLandNuke: what is it?
The rhythm of WasteLandNuke's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 23 days 12 hours ago.
What should you expect on wipe day at WasteLandNuke?
An average of 3 players attended at peak across recent wipes. 2 hours after the latest wipe, the crowd peaked.
About the server
Is WasteLandNuke up, and how well has it held up?
This release records WasteLandNuke as online. The uptime it reports puts the last restart at about 15 days 9 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 4 October 2026.
What does the performance record of WasteLandNuke show?
Average server fps over the last 48 hours was 208, with a low of 173. Buildings, deployables and everything else in the world took the entity count to 112,445. Up to 5,897 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does WasteLandNuke run from?
A region is not published by WasteLandNuke. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 162.120.4.84:10000 is its address.
What version of Rust has been recorded on WasteLandNuke?
Rust network protocol 2634 and build 167398 on Linux is the version WasteLandNuke runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does WasteLandNuke carry?
At counting time WasteLandNuke recorded 0 players across 5 slots. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is WasteLandNuke placed?
For seven-day player hours, WasteLandNuke is ranked #15,323, placing it in the top 69% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry WasteLandNuke?
These Rust Census lists include WasteLandNuke: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on WasteLandNuke?
Read by the game's server browser, WasteLandNuke publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167398 (Build): Build 167398 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on WasteLandNuke?
Size 4,300 and seed 2147483647: that is the procedural map on WasteLandNuke, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for WasteLandNuke?
No gather rate is recorded for WasteLandNuke in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Oxide plugins are recorded on it. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join WasteLandNuke?
You can open the console in Rust with F1 and enter client.connect 162.120.4.84:10000; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167398 | Build Build 167398 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.