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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 80,292 players on 11,794 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Corrupted Networks | Solo/Duo/Trio | 2x

162.0.162.162:59009 checked 20h ago

2x duo moddedoxide
Release date
Next release
In five minutes (01:50 UTC)
Source
Live server queries
Server address
162.0.162.162:59009
First recorded
15 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,276

top 69%

Last wipe

20d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 40 slots.
  • It ranks #15,276 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 20d ago.

2. Players

Figure 1: Players on Corrupted Networks | Solo/Duo/Trio | 2x

Players now and over time, UTC

AveragePeak
0123423:0004:0009:0014:0020:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040023:0004:0009:0014:0020:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #365 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:20 UTC20d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Corrupted Networks | Solo/Duo/Trio | 2x

2500 · seed 1548614670

Map of Corrupted Networks | Solo/Duo/Trio | 2x

Table 2: The world

As the server publishes it

MapProcedural Map
Size2500
Seed1548614670
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Corrupted Networks | Solo/Duo/Trio | 2x

What the server publishes and what was recorded

Address162.0.162.162:59009
Region–
Max players40
Group limitduo
Wipe schedule–
Last wipe9 Oct 2026, 21:20 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPEDEU · duo · 2x · weekly · 208 on average212 / 275
SURVIVORS.GG [ 2x Solo/Duo ] WIPED 27.10duo · 2x · biweekly · 159 on average70 / 200
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 148 on average195 / 225
Magic Rust #5 — Modded 2x (Solo/Duo) | PyccкийEU · duo · 2x · weekly · 120 on average15 / 100
Magic Rust #29 — Modded 2x (Solo/Duo) | Baйп 28.10EU · duo · 2x · weekly · 101 on average195 / 300
EU RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP Wipe |EU · duo · 2x · monthly · 98 on average186 / 215

10. Quick answers

From the figures on this page.

Wipe records

When does Corrupted Networks | Solo/Duo/Trio | 2x wipe, and how often?

The rhythm of Corrupted Networks | Solo/Duo/Trio | 2x's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 20 days have passed since this world was made.

How is wipe day run on Corrupted Networks | Solo/Duo/Trio | 2x?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server details

What does the record show for the uptime and current status of Corrupted Networks | Solo/Duo/Trio | 2x?

The latest count records Corrupted Networks | Solo/Duo/Trio | 2x as offline, last seen 20 hours ago. The uptime it reports puts the last restart at about 19 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. It was first seen by Rust Census on 15 September 2026.

How well does Corrupted Networks | Solo/Duo/Trio | 2x perform?

Average server fps over the last 48 hours was 213, with a low of 194. The world carried up to 33,172 entities, including buildings, deployables and all else. Memory use reached 3,088 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.

Which location does Corrupted Networks | Solo/Duo/Trio | 2x run from?

No region is given by Corrupted Networks | Solo/Duo/Trio | 2x. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 162.0.162.162:59009 is its address.

On which Rust version does Corrupted Networks | Solo/Duo/Trio | 2x operate?

The version in use on Corrupted Networks | Solo/Duo/Trio | 2x is Rust network protocol 2634 and build 167398 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Corrupted Networks | Solo/Duo/Trio | 2x?

At this release Corrupted Networks | Solo/Duo/Trio | 2x is offline, having last been seen 20 hours ago. The seven-day average for this server is 0 players.

How does Corrupted Networks | Solo/Duo/Trio | 2x compare with other servers in the rankings?

For seven-day player hours, Corrupted Networks | Solo/Duo/Trio | 2x is ranked #15,276, placing it in the top 69% of all ranked servers. The server stands at #365 among duo servers.

Tag details

Where does Corrupted Networks | Solo/Duo/Trio | 2x appear among the Rust Census lists and filters?

These Rust Census lists include Corrupted Networks | Solo/Duo/Trio | 2x: Rust 2x servers, counted, Duo Rust servers, group limit 2 and Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Gather rate: 2x.

What is meant by each tag shown on Corrupted Networks | Solo/Duo/Trio | 2x?

These are the tags Corrupted Networks | Solo/Duo/Trio | 2x publishes for the game's server browser to read: gmvanilla (Game mode): Survival play in the vanilla format; mp40 (Max players): Slots: 40; ts2 (Group limit): No team may hold more than 2; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): Build 167398 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Corrupted Networks | Solo/Duo/Trio | 2x?

Corrupted Networks | Solo/Duo/Trio | 2x runs a procedural map of size 2,500 with seed 1548614670, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Corrupted Networks | Solo/Duo/Trio | 2x configured, and what rules does it keep?

The name of Corrupted Networks | Solo/Duo/Trio | 2x records a gather rate of 2x. A limit of 2 players applies to groups (duo). It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join Corrupted Networks | Solo/Duo/Trio | 2x?

You can open the console in Rust with F1 and enter client.connect 162.0.162.162:59009; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://billing.corruptednetworks.com.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,gmvanilla,cs167398,ts2,^o^z

Game

gmvanillaGame mode Survival play in the vanilla format.
mp40Max players Slots: 40.
ts2Group limit No team may hold more than 2.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build Build 167398 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.