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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 37,293 players on 11,693 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local test server

161.65.148.54:28215 checked 2d ago

Release date
Next release
In five minutes (17:45 UTC)
Source
Live server queries
Server address
161.65.148.54:28215
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,353

top 69%

Last wipe

2d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
  • It ranks #15,353 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 2d ago.

2. Players

Figure 1: Players on Local test server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:32 UTC2d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Local test server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local test server

What the server publishes and what was recorded

Address161.65.148.54:28215
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 17:32 UTC
Hostname–
First seen23 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average163 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average107 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average16 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average16 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average19 / 200

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Local test server?

Too few wipes of Local test server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 2 days 9 hours have passed since this world was made.

On Local test server, what happens on wipe day?

An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

Server details

What does the record show for the uptime and current status of Local test server?

Last seen 2 days 9 hours ago, Local test server is offline in this release. A total of 1 of 120 hours were up over 5 full days, which is 1% of the time. The first sighting of it by Rust Census was on 23 October 2026.

What location has been recorded for Local test server?

No region is given by Local test server. Rust Census does not look up where the machine stands; it shows where a server says it is. 161.65.148.54:28215 is its address.

What version of Rust has been recorded on Local test server?

The version in use on Local test server is Rust network protocol 2634 and build 167398 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does Local test server carry?

The last count for Local test server was 2 days 9 hours ago; it is offline at present. This release gives a seven-day average of 0 players.

How does Local test server compare with other servers in the rankings?

The rank for Local test server is #15,353 on seven-day player hours, in the top 69% of ranked servers.

Tag details

Where does Local test server appear among the Rust Census lists and filters?

Included in these Rust Census lists is Local test server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

The tags on Local test server: what do they indicate?

Read by the game's server browser, Local test server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Local test server?

A procedural map runs on Local test server, generated by the game.

How is Local test server configured, and what rules does it keep?

No gather rate is given in the name of Local test server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Local test server?

You can open the console in Rust with F1 and enter client.connect 161.65.148.54:28215; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players Slots: 10.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167398Build The server runs game build 167398.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.