Statistical profileOnline
DeadlyGamingRust
161.184.49.108:28015 checked 14m ago
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1. Main points
Players now
0/ 350
0% full
7-day average
0
peak –
Rank
#15,338
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 350 slots.
- It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on DeadlyGamingRust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
16.3 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:05 UTC FW27d ago | 1 | – | running | 1 |
| Tue 15 Sep, 13:46 UTC43d ago | 2 | halved by day 2 | 16.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of DeadlyGamingRust
5000 · seed 1557514967
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 1557514967 |
8. Server characteristics
Table 3: Characteristics of DeadlyGamingRust
What the server publishes and what was recorded
| Address | 161.184.49.108:28015 |
|---|---|
| Region | – |
| Max players | 350 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 20:05 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 377 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 329 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 32 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 49 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 164 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does DeadlyGamingRust wipe, and how often?
Too few wipes of DeadlyGamingRust are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 14 hours ago.
What should you expect on wipe day at DeadlyGamingRust?
The average busiest point of its recent wipes drew 2 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2 in those cases where it did not hold.
Server record
How reliable is DeadlyGamingRust, and is it online now?
DeadlyGamingRust is online at the time of this release. The uptime it reports puts the last restart at about 3 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 15 September 2026.
How well does DeadlyGamingRust perform?
Over the last 48 hours, server fps averaged 218; the lowest reading was 208. The world carried up to 147,926 entities, including buildings, deployables and all else. Up to 3,857 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for DeadlyGamingRust?
A region is not published by DeadlyGamingRust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 161.184.49.108:28015 is its address.
What version of Rust has been recorded on DeadlyGamingRust?
This release lists DeadlyGamingRust on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on DeadlyGamingRust?
DeadlyGamingRust stands at 0 players from 350 slots in this release. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is DeadlyGamingRust placed?
For seven-day player hours, DeadlyGamingRust is ranked #15,338, placing it in the top 69% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover DeadlyGamingRust?
These Rust Census lists include DeadlyGamingRust: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on DeadlyGamingRust?
These are the tags DeadlyGamingRust publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map has been recorded for DeadlyGamingRust?
Size 5,000 and seed 1557514967: that is the procedural map on DeadlyGamingRust, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is DeadlyGamingRust configured, and what rules does it keep?
No gather rate is recorded for DeadlyGamingRust in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Connecting
What steps are needed to join DeadlyGamingRust?
Enter client.connect 161.184.49.108:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp350,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp350 | Max players The server holds 350 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.