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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 54,561 players on 11,701 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

DeadlyGamingRust

161.184.49.108:28015 checked 14m ago

Release date
Next release
In five minutes (10:05 UTC)
Source
Live server queries
Server address
161.184.49.108:28015
First recorded
15 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 350

0% full

7-day average

0

peak –

Rank

#15,338

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 350 slots.
  • It ranks #15,338 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on DeadlyGamingRust

Players now and over time, UTC

AveragePeak
0123411:0020:0005:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040011:0020:0005:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

16.3 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:05 UTC FW27d ago 1 – running 1
Tue 15 Sep, 13:46 UTC43d ago 2 halved by day 2 16.3 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of DeadlyGamingRust

5000 · seed 1557514967

Map of DeadlyGamingRust

Table 2: The world

As the server publishes it

MapProcedural Map
Size5000
Seed1557514967
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of DeadlyGamingRust

What the server publishes and what was recorded

Address161.184.49.108:28015
Region–
Max players350
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:05 UTC
Hostname–
First seen15 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average377 / 400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average329 / 350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average35 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average32 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average49 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average164 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does DeadlyGamingRust wipe, and how often?

Too few wipes of DeadlyGamingRust are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 27 days 14 hours ago.

What should you expect on wipe day at DeadlyGamingRust?

The average busiest point of its recent wipes drew 2 players. 2 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 2 in those cases where it did not hold.

Server record

How reliable is DeadlyGamingRust, and is it online now?

DeadlyGamingRust is online at the time of this release. The uptime it reports puts the last restart at about 3 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 15 September 2026.

How well does DeadlyGamingRust perform?

Over the last 48 hours, server fps averaged 218; the lowest reading was 208. The world carried up to 147,926 entities, including buildings, deployables and all else. Up to 3,857 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for DeadlyGamingRust?

A region is not published by DeadlyGamingRust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 161.184.49.108:28015 is its address.

What version of Rust has been recorded on DeadlyGamingRust?

This release lists DeadlyGamingRust on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on DeadlyGamingRust?

DeadlyGamingRust stands at 0 players from 350 slots in this release. Averaged across seven days, the count is 0 players.

In the rankings of Rust servers, where is DeadlyGamingRust placed?

For seven-day player hours, DeadlyGamingRust is ranked #15,338, placing it in the top 69% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover DeadlyGamingRust?

These Rust Census lists include DeadlyGamingRust: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on DeadlyGamingRust?

These are the tags DeadlyGamingRust publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for DeadlyGamingRust?

Size 5,000 and seed 1557514967: that is the procedural map on DeadlyGamingRust, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is DeadlyGamingRust configured, and what rules does it keep?

No gather rate is recorded for DeadlyGamingRust in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Connecting

What steps are needed to join DeadlyGamingRust?

Enter client.connect 161.184.49.108:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp350,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp350Max players The server holds 350 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Build 168909 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.