Statistical profileOnline
Raccoon Isle | JAPAN PvE
160.251.208.9:28015 checked 11m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#12,856
top 58%
Last wipe
27d ago
monthly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,856 of all ranked servers, the top 58%, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Raccoon Isle | JAPAN PvE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Wipe-day peak
3
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 0h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 0h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:07 UTC FW27d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Raccoon Isle | JAPAN PvE
5000 · seed 1151759046
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 1151759046 |
8. Server characteristics
Table 4: Characteristics of Raccoon Isle | JAPAN PvE
What the server publishes and what was recorded
| Address | 160.251.208.9:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 21:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [JP] DON-tacos PvE | EA · groups of 8+ · monthly · 11 on average | 0 / 100 |
| 『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪 | EA · groups of 8+ · monthly · 4 on average | 2 / 188 |
| 【萌新PVP】2倍|月清|上班族|种植|50维护|养老 | EA · groups of 8+ · monthly · 3 on average | 2 / 100 |
| 『夜猫子』2倍1废/独狼/SOLO/无法组队/官清 | EA · groups of 8+ · monthly · 2 on average | 1 / 188 |
| #1[坚果]原倍 仿官/不限/萌新/养老/月清 | EA · groups of 8+ · monthly · 1 on average | 1 / 500 |
| 『无期』1000倍/双生态/PVP&PVE/萌新首选 | EA · groups of 8+ · monthly · 1 on average | 0 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Raccoon Isle | JAPAN PvE?
The force wipe is the only wipe Raccoon Isle | JAPAN PvE takes, once a month. Every Rust server wipes on Thursday 5 November at 19:00 UTC at the force wipe, which is its next wipe. This world was generated 27 days 20 hours ago. A monthly wipe schedule is published in its tags.
How is wipe day run on Raccoon Isle | JAPAN PvE?
The average busiest point of its recent wipes drew 3 players. The peak of the latest wipe's crowd came 18 hours after it began.
Server record
What does the record show for the uptime and current status of Raccoon Isle | JAPAN PvE?
Raccoon Isle | JAPAN PvE is online at the time of this release. By its own reported uptime, it restarted about 20 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
Does Raccoon Isle | JAPAN PvE hold a steady frame rate and connection?
Average server fps over the last 48 hours was 34, with a low of 15. Buildings, deployables and everything else in the world took the entity count to 165,013. Memory use reached 4,282 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for Raccoon Isle | JAPAN PvE?
Pointing to Asia is Raccoon Isle | JAPAN PvE's name, though no region tag is published. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 160.251.208.9:28015 is its address.
Which Rust version is Raccoon Isle | JAPAN PvE running?
This release lists Raccoon Isle | JAPAN PvE on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Raccoon Isle | JAPAN PvE carry?
At counting time Raccoon Isle | JAPAN PvE recorded 0 players across 50 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 13:00 UTC, the busiest hour of the last 48.
How does Raccoon Isle | JAPAN PvE compare with other servers in the rankings?
For seven-day player hours, Raccoon Isle | JAPAN PvE is ranked #12,856, placing it in the top 58% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Raccoon Isle | JAPAN PvE?
The Rust Census lists that Raccoon Isle | JAPAN PvE fits are: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What is meant by each tag shown on Raccoon Isle | JAPAN PvE?
These are the tags Raccoon Isle | JAPAN PvE publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Raccoon Isle | JAPAN PvE?
Size 5,000 and seed 1151759046: that is the procedural map on Raccoon Isle | JAPAN PvE, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On Raccoon Isle | JAPAN PvE, what rules and settings are in force?
No gather rate is given in the name of Raccoon Isle | JAPAN PvE. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Raccoon Isle | JAPAN PvE?
Enter client.connect 160.251.208.9:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.