Statistical profileOnline
RustServer_5962
160.251.201.172:28015 checked 13m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#14,269
top 64%
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,269 of all ranked servers, the top 64%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on RustServer_5962
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:36 UTC8d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RustServer_5962
What the server publishes and what was recorded
| Address | 160.251.201.172:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 18:36 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 440 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 448 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 965 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 63 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 992 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 24 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does RustServer_5962 wipe, and how often?
Too few wipes of RustServer_5962 are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 8 days 21 hours have passed since this world was made.
What should you expect on wipe day at RustServer_5962?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 41 hours passed before the crowd peaked.
About the server
What does the record show for the uptime and current status of RustServer_5962?
At the latest check, RustServer_5962 was online. By its own reported uptime, it restarted about 6 days 16 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
How well does RustServer_5962 perform?
Average server fps over the last 48 hours was 41, with a low of 28. The world carried up to 120,835 entities, including buildings, deployables and all else. The peak memory use recorded was 4,893 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does RustServer_5962 run from?
No region is published by RustServer_5962. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 160.251.201.172:28015 it is addressed.
Which Rust version is RustServer_5962 running?
The version in use on RustServer_5962 is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on RustServer_5962?
RustServer_5962 stands at 0 players from 10 slots in this release. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is RustServer_5962 placed?
The rank for RustServer_5962 is #14,269 on seven-day player hours, in the top 64% of ranked servers.
Tags, lists
Where does RustServer_5962 appear among the Rust Census lists and filters?
These Rust Census lists include RustServer_5962: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on RustServer_5962?
Read by the game's server browser, RustServer_5962 publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for RustServer_5962?
RustServer_5962 runs a procedural map of size 4,500 with seed 28423, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is RustServer_5962 configured, and what rules does it keep?
No gather rate is recorded for RustServer_5962 in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join RustServer_5962?
You can open the console in Rust with F1 and enter client.connect 160.251.201.172:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.