Statistical profileOffline
==RUST_SERVER_NAME==
160.251.197.100:28015 checked 6d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,276
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,276 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on ==RUST_SERVER_NAME==
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of ==RUST_SERVER_NAME==
3500 · seed 141127248
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 141127248 |
8. Server characteristics
Table 3: Characteristics of ==RUST_SERVER_NAME==
What the server publishes and what was recorded
| Address | 160.251.197.100:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 05:42 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 54 on average | 61 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 31 on average | 24 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 30 on average | 31 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 22 on average | 21 / 150 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 4 / 200 |
| JP RustPvE kokuu Server No kill No raid beeginner | EA · groups of 8+ · monthly · 15 on average | 2 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on ==RUST_SERVER_NAME==?
With too few wipes of ==RUST_SERVER_NAME== on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 6 days 17 hours have passed since this world was made.
Server record
Is ==RUST_SERVER_NAME== up, and how well has it held up?
==RUST_SERVER_NAME== is offline at the time of this release; it was last seen 6 days 16 hours ago. A total of 0 of 120 hours were up over 5 full days, which is 0% of the time. The first sighting of it by Rust Census was on 23 October 2026.
What location has been recorded for ==RUST_SERVER_NAME==?
No region is given by ==RUST_SERVER_NAME==. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 160.251.197.100:28015 it is addressed.
Which Rust version is ==RUST_SERVER_NAME== running?
The version in use on ==RUST_SERVER_NAME== is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does ==RUST_SERVER_NAME== carry?
The last count for ==RUST_SERVER_NAME== was 6 days 16 hours ago; it is offline at present. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is ==RUST_SERVER_NAME== placed?
For seven-day player hours, ==RUST_SERVER_NAME== is ranked #15,276, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry ==RUST_SERVER_NAME==?
The Rust Census lists that ==RUST_SERVER_NAME== fits are: Community servers and Rust PvE servers, listed. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on ==RUST_SERVER_NAME==?
These are the tags ==RUST_SERVER_NAME== publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^p (PvE): Player-versus-player fighting is off; the world provides the danger. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for ==RUST_SERVER_NAME==?
The procedural map on ==RUST_SERVER_NAME== is generated by the game, measures 3,500 and carries seed 141127248. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is ==RUST_SERVER_NAME== configured, and what rules does it keep?
The name of ==RUST_SERVER_NAME== carries no gather rate. The group cap stands at 8 players, the default for the game. It runs pve, no fighting other players. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join ==RUST_SERVER_NAME==?
You can open the console in Rust with F1 and enter client.connect 160.251.197.100:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.