Statistical profileOnline
Rust 1st -開発中-
160.251.172.243:28115 checked 9m ago
Connect to this server
1. Main points
Players now
1/ 2
50% full
7-day average
0
peak 1
Rank
#4,925
top 22%
Last wipe
17h ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 1 players on it, 50% of its 2 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #4,925 of all ranked servers, the top 22%, on player hours over the last seven days.
- Its current map went up 17h ago.
2. Players
Figure 1: Players on Rust 1st -開発中-
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.3 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
75%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 02:07 UTC20h ago | – | – | running | 0 |
| Mon 26 Oct, 00:13 UTC3d ago | 1 | – | – | 0 |
| Tue 13 Oct, 00:23 UTC16d ago | 1 | halved by day 3 | 13 days | 0 |
| Sun 11 Oct, 23:56 UTC17d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 11:10 UTC20d ago | 1 | held half | 2.5 days | 0 |
| Wed 7 Oct, 11:49 UTC22d ago | 1 | held half | 2 days | 0 |
| Tue 6 Oct, 00:02 UTC23d ago | 1 | – | 1.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust 1st -開発中-
What the server publishes and what was recorded
| Address | 160.251.172.243:28115 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 29 Oct 2026, 05:54 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造 | EA · groups of 20+ · weekly · 25 on average | 28 / 100 |
| 【蛋壳】10倍|10.23档|爆枪|礼包|新手推荐 | EA · groups of 8+ · weekly · 22 on average | 0 / 200 |
| [JP]初心者PVPサーバー|RaidTime・ Events | EA · groups of 10+ · biweekly · 14 on average | 1 / 100 |
| [守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新 | EA · no group limit · 13 on average | 1 / 100 |
| [霸道]10000000倍-10.29日-萌新首选-稳定长久 | EA · no group limit · 12 on average | 0 / 100 |
| #10-[搞就完了]10倍/10.29新档/无权/萌新首选 | EA · no group limit · 12 on average | 0 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Rust 1st -開発中- wipe, and how often?
Rust 1st -開発中- wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 17 hours have passed since this world was made.
What should you expect on wipe day at Rust 1st -開発中-?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 75% of recent wipes. If not, it dropped below half by day 3.
Server details
How reliable is Rust 1st -開発中-, and is it online now?
This release records Rust 1st -開発中- as online. The uptime it reports puts the last restart at about 15 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of Rust 1st -開発中- show?
Over the last 48 hours, server fps averaged 224; the lowest reading was 170. The world carried up to 4,804 entities, including buildings, deployables and all else. Memory use reached 3,397 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
Which location does Rust 1st -開発中- run from?
Pointing to Asia is Rust 1st -開発中-'s name, though no region tag is published. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 160.251.172.243:28115 is its address.
Which Rust version is Rust 1st -開発中- running?
The version in use on Rust 1st -開発中- is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does Rust 1st -開発中- carry?
The present count is 1 players on Rust 1st -開発中-, out of 2 slots. This release records a seven-day average of 0 players and a peak of 1. Over the past 48 hours the highest average fell at 01:00 UTC: 1 players.
What position does Rust 1st -開発中- hold in the server rankings?
For seven-day player hours, Rust 1st -開発中- is ranked #4,925, placing it in the top 22% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Rust 1st -開発中-?
Included in these Rust Census lists is Rust 1st -開発中-: Modded Rust servers, counted. Under these filters it comes up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on Rust 1st -開発中- carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings are the tags Rust 1st -開発中- publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on Rust 1st -開発中-?
Rust 1st -開発中- runs a procedural map of size 6,000 with seed 1337, generated by the game. Because one size and seed give one map, RustMaps can display it from this page. The name of the map is listed as: Custom Map.
On Rust 1st -開発中-, what rules and settings are in force?
No gather rate is given in the name of Rust 1st -開発中-. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join Rust 1st -開発中-?
You can open the console in Rust with F1 and enter client.connect 160.251.172.243:28115; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp2 | Max players The server holds 2 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.