Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 98,401 players on 11,879 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

RustServer_Private Server

160.251.138.86:28015 checked 11m ago

Release date
Next release
In five minutes (16:45 UTC)
Source
Live server queries
Server address
160.251.138.86:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 1

0% full

7-day average

0

peak –

Rank

#15,341

top 69%

Last wipe

11d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 1 slots.
  • It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 11d ago.

2. Players

Figure 1: Players on RustServer_Private Server

Players now and over time, UTC

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510017:0002:0011:0021:0006:0015:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 07:01 UTC11d ago 0 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of RustServer_Private Server

3500 · seed 1493574022

Map of RustServer_Private Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1493574022
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of RustServer_Private Server

What the server publishes and what was recorded

Address160.251.138.86:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 07:01 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average392 / 425
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average472 / 500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average979 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average57 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average989 / 1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average27 / 250

10. Quick answers

From the figures on this page.

Wipe schedule

When does RustServer_Private Server wipe, and how often?

With too few wipes of RustServer_Private Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 11 days 9 hours have passed since this world was made.

How is wipe day run on RustServer_Private Server?

The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

How reliable is RustServer_Private Server, and is it online now?

This release records RustServer_Private Server as online. By its own reported uptime, it restarted about 11 days 8 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.

How well does RustServer_Private Server perform?

The figures for the last 48 hours give an average of 74 server fps and a minimum of 55. Buildings, deployables and everything else in the world took the entity count to 69,080. Memory use reached 3,648 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for RustServer_Private Server?

No region is given by RustServer_Private Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 160.251.138.86:28015 is its address.

What version of Rust has been recorded on RustServer_Private Server?

The version in use on RustServer_Private Server is Rust network protocol 2634 and build 167781 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What population has been recorded on RustServer_Private Server?

RustServer_Private Server stands at 0 players from 1 slots in this release. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is RustServer_Private Server placed?

For seven-day player hours, RustServer_Private Server is ranked #15,341, placing it in the top 69% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry RustServer_Private Server?

The Rust Census lists that RustServer_Private Server fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on RustServer_Private Server: what do they indicate?

These are the tags RustServer_Private Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Map and rules

What map is listed for RustServer_Private Server?

RustServer_Private Server runs a procedural map of size 3,500 with seed 1493574022, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is RustServer_Private Server configured, and what rules does it keep?

No gather rate is given in the name of RustServer_Private Server. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to RustServer_Private Server?

You can open the console in Rust with F1 and enter client.connect 160.251.138.86:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players The server holds 1 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.