Statistical profileOnline
Friduwulf's Private Server
160.202.167.13:49155 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipe
126d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- It ranks #15,414 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 126d ago.
2. Players
Figure 1: Players on Friduwulf's Private Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Friduwulf's Private Server
What the server publishes and what was recorded
| Address | 160.202.167.13:49155 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Jun 2026, 16:51 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 524 on average | 366 / 425 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 334 on average | 23 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 331 on average | 39 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 145 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 63 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 66 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Friduwulf's Private Server: what is it?
With too few wipes of Friduwulf's Private Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 126 days 8 hours ago.
About the server
Is Friduwulf's Private Server up, and how well has it held up?
This release records Friduwulf's Private Server as online. By its own reported uptime, it restarted about 3 days 19 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 13 September 2026.
Does Friduwulf's Private Server hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 56 server fps and a minimum of 51. Buildings, deployables and everything else in the world took the entity count to 114,930. Up to 4,537 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is Friduwulf's Private Server based?
A region is not published by Friduwulf's Private Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 160.202.167.13:49155 it is addressed.
What version of Rust has been recorded on Friduwulf's Private Server?
Rust network protocol 2627 and build 154033 on Windows is the version Friduwulf's Private Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Friduwulf's Private Server carry?
At counting time Friduwulf's Private Server recorded 0 players across 100 slots. The seven-day average for this server is 0 players.
What position does Friduwulf's Private Server hold in the server rankings?
For seven-day player hours, Friduwulf's Private Server is ranked #15,414, placing it in the top 69% of all ranked servers.
Tags, lists
Where does Friduwulf's Private Server appear among the Rust Census lists and filters?
These Rust Census lists include Friduwulf's Private Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Friduwulf's Private Server?
These are the tags Friduwulf's Private Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2627 (Protocol): To connect, your game version must match protocol 2627; cs154033 (Build): Build 154033 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on Friduwulf's Private Server?
Friduwulf's Private Server runs a procedural map of size 4,500 with seed 15332, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Friduwulf's Private Server configured, and what rules does it keep?
No gather rate is recorded for Friduwulf's Private Server in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join Friduwulf's Private Server?
You can open the console in Rust with F1 and enter client.connect 160.202.167.13:49155; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2627,gmrust,cs154033,ts8,^o
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2627 | Protocol To connect, your game version must match protocol 2627. |
cs154033 | Build Build 154033 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.