Statistical profileOnline
RustRustRust
159.242.82.146:28015 checked 8m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,345
top 38%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,345 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on RustRustRust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.8 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:58 UTC2d ago | – | – | running | 1 |
| Mon 26 Oct, 11:02 UTC2d ago | 1 | – | 0.9 days | 0 |
| Fri 9 Oct, 07:27 UTC20d ago | 1 | halved by day 1 | 17.1 days | 0 |
| Fri 2 Oct, 11:28 UTC26d ago | 0 | – | 6.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RustRustRust
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of RustRustRust
What the server publishes and what was recorded
| Address | 159.242.82.146:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Oct 2026, 14:03 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 332 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 293 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 28 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 45 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 130 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for RustRustRust: what is it?
No next wipe can be predicted for RustRustRust, which wipes at irregular times. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 22 days 19 hours ago.
How is wipe day run on RustRustRust?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.
Server details
Is RustRustRust up, and how well has it held up?
At the latest check, RustRustRust was online. A total of 78 of 168 hours were up over 7 full days, which is 46% of the time. The first sighting of it by Rust Census was on 13 September 2026.
What location has been recorded for RustRustRust?
A region is not published by RustRustRust. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 159.242.82.146:28015 it is addressed.
On which Rust version does RustRustRust operate?
This release lists RustRustRust on Rust network protocol 2635 and build 168909, running on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does RustRustRust carry?
The present count is 0 players on RustRustRust, out of 50 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 10:00 UTC, the busiest hour of the last 48.
How does RustRustRust compare with other servers in the rankings?
For seven-day player hours, RustRustRust is ranked #8,345, placing it in the top 38% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry RustRustRust?
The Rust Census lists that RustRustRust fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RustRustRust carry?
These are the tags RustRustRust publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on RustRustRust?
A procedural map runs on RustRustRust, generated by the game.
How is RustRustRust configured, and what rules does it keep?
No gather rate is given in the name of RustRustRust. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join RustRustRust?
Enter client.connect 159.242.82.146:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.