Statistical profileOnline
Rust @ rust.localdomain
159.196.81.190:28015 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on Rust @ rust.localdomain
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:50 UTC25d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust @ rust.localdomain
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust @ rust.localdomain
What the server publishes and what was recorded
| Address | 159.196.81.190:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 17:50 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 456 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 434 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 983 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 61 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 982 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 21 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Rust @ rust.localdomain?
The rhythm of Rust @ rust.localdomain's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 25 days 21 hours have passed since this world was made.
What should you expect on wipe day at Rust @ rust.localdomain?
The average busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of Rust @ rust.localdomain?
Rust @ rust.localdomain is online at the time of this release. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. It was first seen by Rust Census on 14 September 2026.
Which location does Rust @ rust.localdomain run from?
No region is given by Rust @ rust.localdomain. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 159.196.81.190:28015 is its address.
On which Rust version does Rust @ rust.localdomain operate?
The version in use on Rust @ rust.localdomain is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Rust @ rust.localdomain?
At counting time Rust @ rust.localdomain recorded 0 players across 50 slots. This release gives a seven-day average of 0 players.
How does Rust @ rust.localdomain compare with other servers in the rankings?
For seven-day player hours, Rust @ rust.localdomain is ranked #15,344, placing it in the top 69% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Rust @ rust.localdomain?
These Rust Census lists include Rust @ rust.localdomain: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Rust @ rust.localdomain?
These are the tags Rust @ rust.localdomain publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Rust @ rust.localdomain?
The game generates the procedural map on Rust @ rust.localdomain.
How is Rust @ rust.localdomain configured, and what rules does it keep?
No gather rate is given in the name of Rust @ rust.localdomain. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to Rust @ rust.localdomain?
Enter client.connect 159.196.81.190:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.