Statistical profileOnline
Corrupted Wilds
159.196.193.162:28015 checked 9m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
17d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 17d ago.
2. Players
Figure 1: Players on Corrupted Wilds
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 04:59 UTC17d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Corrupted Wilds
What the server publishes and what was recorded
| Address | 159.196.193.162:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 04:59 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 565 on average | 198 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 123 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 24 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 289 on average | 11 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 23 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 29 / 225 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Corrupted Wilds: what is it?
Too few wipes of Corrupted Wilds are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 17 days 20 hours.
What should you expect on wipe day at Corrupted Wilds?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.
About the server
How reliable is Corrupted Wilds, and is it online now?
Corrupted Wilds is online at the time of this release. About 17 days 19 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. First recorded by Rust Census on 19 September 2026.
What does the performance record of Corrupted Wilds show?
Over the last 48 hours, server fps averaged 91; the lowest reading was 77. The world carried up to 116,087 entities, including buildings, deployables and all else. Memory use reached 6,025 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Corrupted Wilds run from?
No region is given by Corrupted Wilds. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 159.196.193.162:28015 is its address.
Which Rust version is Corrupted Wilds running?
Rust network protocol 2634 and build 167398 on Windows is the version Corrupted Wilds runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
What are the current player figures for Corrupted Wilds?
At counting time Corrupted Wilds recorded 0 players across 50 slots. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is Corrupted Wilds placed?
For seven-day player hours, Corrupted Wilds is ranked #15,349, placing it in the top 69% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Corrupted Wilds?
The Rust Census lists that Corrupted Wilds fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Corrupted Wilds carry?
Read by the game's server browser, Corrupted Wilds publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
What map is listed for Corrupted Wilds?
Size 4,500 and seed 110122: that is the procedural map on Corrupted Wilds, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
How is Corrupted Wilds configured, and what rules does it keep?
The name of Corrupted Wilds carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
What is the way to join Corrupted Wilds?
You can open the console in Rust with F1 and enter client.connect 159.196.193.162:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167398 | Build Game build: 167398. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.