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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,340 players on 11,701 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Friend Not Foe / PvE Community / North America

NA 158.69.23.51:28016 checked 10m ago

quad biweekly wipes moddedoxidepve
Release date
Next release
In five minutes (01:25 UTC)
Source
Live server queries
Server address
158.69.23.51:28016
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak 3

Rank

#6,385

top 29% · #1015 in NA

Last wipe

13d ago

biweekly schedule

Next wipe

7d 17h

Thu 5 Nov, 19:00 UTC FW

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #6,385 of all ranked servers, the top 29%, and #1015 in NA, on player hours over the last seven days.
  • Its current map went up 13d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Friend Not Foe / PvE Community / North America

Players now and over time, UTC

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608002:0011:0020:0005:0014:0000:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 54% in NA, and #371 of the quad servers (top 45%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

Usual gap

28 days

between real wipes

On rhythm

100%

of its recent wipes

Wipe-day peak

4

players, last three wipes

Crowd held

0%

else halves by day 3.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
7d 17hThu 5 Nov, 19:00 UTCForce wipe FW
14d 14hThu 12 Nov, 16:02 UTCOwn schedule
35d 17hThu 3 Dec, 19:00 UTCForce wipe FW
42d 14hThu 10 Dec, 16:02 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 7 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:02 UTC13d ago 3 – running 0
Thu 1 Oct, 18:04 UTC FW27d ago 5 halved by day 5 13.9 days 0
Thu 17 Sep, 16:02 UTC41d ago 5 halved by day 2 14.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Friend Not Foe / PvE Community / North America

3700 · seed 653090153

Map of Friend Not Foe / PvE Community / North America

Table 3: The world

As the server publishes it

MapProcedural Map
Size3700
Seed653090153
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of Friend Not Foe / PvE Community / North America

What the server publishes and what was recorded

Address158.69.23.51:28016
RegionNA
Max players50
Group limitquad
Wipe schedulebiweekly
Last wipe15 Oct 2026, 16:02 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Easy going & newman friendly PvE server with a focus on environmental survival, roleplaying, events & community. This lightly modded server features murderous bots, more animals, slightly increased gather rates & reduced upkeep cost. - This is an English speaking server based in Canada, all nationalities welcome. - No raiding or killing - if you see trouble use '/admin please' in chat. - We wipe first & third Thursday of the month, we Purge in the 24 hours before. View webpage for more details.

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average23 / 140
The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average5 / 100
BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average5 / 50
GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average2 / 40
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average3 / 50
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 249 on average313 / 2000

11. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for Friend Not Foe / PvE Community / North America: what is it?

Friend Not Foe / PvE Community / North America is wiped on a schedule of every 4 weeks on Thursday at 16:02 UTC. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. This world was generated 13 days 9 hours ago. The tags list a fortnightly wipe schedule.

How is wipe day run on Friend Not Foe / PvE Community / North America?

An average of 4 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 7 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 3.5.

Server record

Is Friend Not Foe / PvE Community / North America up, and how well has it held up?

Friend Not Foe / PvE Community / North America is online at the time of this release. About 16 hours ago is when it last restarted, according to the uptime it reports. A total of 164 of 168 hours were up over 7 full days, which is 98% of the time. It was first seen by Rust Census on 13 September 2026.

Does Friend Not Foe / PvE Community / North America hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 59 server fps and a minimum of 48. The world carried up to 81,311 entities, including buildings, deployables and all else. The peak memory use recorded was 2,504 MB. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for Friend Not Foe / PvE Community / North America?

With its NA tag, Friend Not Foe / PvE Community / North America lists itself in North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 158.69.23.51:28016 is its address.

On which Rust version does Friend Not Foe / PvE Community / North America operate?

This release lists Friend Not Foe / PvE Community / North America on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on Friend Not Foe / PvE Community / North America?

Friend Not Foe / PvE Community / North America stands at 0 players from 50 slots in this release. This release records a seven-day average of 0 players and a peak of 3. Over the past 48 hours the highest average fell at 15:00 UTC: 1 players.

What position does Friend Not Foe / PvE Community / North America hold in the server rankings?

For seven-day player hours Friend Not Foe / PvE Community / North America is ranked #6,385 and #1,015 in North America, placing it in the top 29% of all ranked servers. The server stands at #371 among quad servers.

Tags, lists

On Rust Census, which lists and filters carry Friend Not Foe / PvE Community / North America?

Included in these Rust Census lists is Friend Not Foe / PvE Community / North America: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

The tags on Friend Not Foe / PvE Community / North America: what do they indicate?

These are the tags Friend Not Foe / PvE Community / North America publishes for the game's server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 slots are available; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): This server wipes on a two-week cycle; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for Friend Not Foe / PvE Community / North America?

Size 3,700 and seed 653090153: that is the procedural map on Friend Not Foe / PvE Community / North America, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

How is Friend Not Foe / PvE Community / North America configured, and what rules does it keep?

No gather rate is recorded for Friend Not Foe / PvE Community / North America in its name. For groups (quad), the maximum is 4 players. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join Friend Not Foe / PvE Community / North America?

Enter client.connect 158.69.23.51:28016 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://friendnotfoe.co.uk/.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,^b,NA,^p,gmvanilla,cs168909,ts4,^o^z

Game

gmvanillaGame mode The mode is vanilla survival.
mp50Max players 50 slots are available.
ts4Group limit The limit is 4 players per team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Wipe schedule

^bBiweekly This server wipes on a two-week cycle.

Gameplay

^pPvE PvE: players do not fight each other, and the world is the danger.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Region

NANorth America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.