Statistical profileOnline
Vanity Testing
158.69.220.93:28015 checked 14m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
30d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 30d ago.
2. Players
Figure 1: Players on Vanity Testing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #370 of the duo servers (top 88%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 22:54 UTC30d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Vanity Testing
What the server publishes and what was recorded
| Address | 158.69.220.93:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | duo |
| Wipe schedule | – |
| Last wipe | 27 Sep 2026, 22:54 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Testing server for Vanity Visit our website at vanity.gg for more information Discord: https://discord.gg/XdBAKxDJVg
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TRAVELER DUO [MAX 2] Wipe 23.10 | EU · duo · weekly · 27 on average | 5 / 100 |
| DUO | ПАЛЯНИЦЯ | FULL WIPE 22.10 | UA | EU | UKRAINE | EU · duo · weekly · 21 on average | 14 / 100 |
| 【独行侠】5倍|10.23新档|单双人|爆枪|月清蓝图 | EA · duo · weekly · 19 on average | 29 / 200 |
| 404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10 | EU · duo · monthly · 8 on average | 9 / 550 |
| TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10 | EU · duo · weekly · 6 on average | 1 / 100 |
| 404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10 | EU · duo · monthly · 5 on average | 2 / 550 |
11. Quick answers
From the figures on this page.
Wipe schedule
When does Vanity Testing wipe, and how often?
With too few wipes of Vanity Testing on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 30 days 21 hours ago.
How is wipe day run on Vanity Testing?
An average of 0 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked.
Server details
Is Vanity Testing up, and how well has it held up?
This release records Vanity Testing as online. About 4 days 12 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.
How well does Vanity Testing perform?
Over the last 48 hours, server fps averaged 30; the lowest reading was 14. The world carried up to 103,000 entities, including buildings, deployables and all else. The peak memory use recorded was 3,208 MB. Players feel low fps and a rising entity count as lag.
In which location is Vanity Testing based?
No region is given by Vanity Testing. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 158.69.220.93:28015 it is addressed.
On which Rust version does Vanity Testing operate?
This release lists Vanity Testing on Rust network protocol 2635 and build 169070, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Vanity Testing?
The present count is 0 players on Vanity Testing, out of 40 slots. This release gives a seven-day average of 0 players.
What position does Vanity Testing hold in the server rankings?
The rank for Vanity Testing is #15,323 on seven-day player hours, in the top 69% of ranked servers. This release places it #370 among duo servers.
Tags, lists
On Rust Census, which lists and filters carry Vanity Testing?
The Rust Census lists that Vanity Testing fits are: Duo Rust servers, group limit 2 and Modded Rust servers, counted. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.
Which meanings do the tags on Vanity Testing carry?
gmvanilla (Game mode): Survival play in the vanilla format; mp40 (Max players): Slots: 40; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs169070 (Build): Build 169070 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here; alloy (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags are the tags Vanity Testing publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Vanity Testing?
The procedural map on Vanity Testing is generated by the game, measures 4,000 and carries seed 1337. The same size and seed produce the same map; RustMaps shows it from this page. Recorded under map name: Custom Map.
How is Vanity Testing configured, and what rules does it keep?
No gather rate is given in the name of Vanity Testing. For groups (duo), the maximum is 2 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server does not run VAC, Valve's anti-cheat.
How to join
What is the way to join Vanity Testing?
Enter client.connect 158.69.220.93:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://vanity.gg.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs169070,ts2,alloy
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp40 | Max players Slots: 40. |
ts2 | Group limit Team size is capped at 2. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs169070 | Build Build 169070 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Other
alloy | Custom tag An owner or a plugin added this tag; it is not one of the standard Rust tags. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
