Statistical profileOffline
ZAKARUST
158.46.26.51:28015 checked 1d ago
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1. Main points
Players now
0/ 5
0% full
7-day average
1
peak 3
Rank
#6,175
top 28%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 1 players, with a peak of 3.
- It ranks #6,175 of all ranked servers, the top 28%, on player hours over the last seven days.
- Its current map went up 22d ago.
2. Players
Figure 1: Players on ZAKARUST
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 11:53 UTC22d ago | 2 | – | running | 0 |
| Sat 3 Oct, 05:55 UTC24d ago | 1 | – | 2.2 days | 0 |
| Fri 2 Oct, 12:12 UTC25d ago | 1 | – | 0.7 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of ZAKARUST
4500 · seed 1586544950
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1586544950 |
8. Server characteristics
Table 3: Characteristics of ZAKARUST
What the server publishes and what was recorded
| Address | 158.46.26.51:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 12:55 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 524 on average | 360 / 425 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 334 on average | 24 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 331 on average | 42 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 163 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 66 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 65 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for ZAKARUST: what is it?
ZAKARUST wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 22 days 12 hours have passed since this world was made.
How is wipe day run on ZAKARUST?
The average busiest point of its recent wipes drew 1 players. 20 hours after the latest wipe, the crowd peaked.
Server record
What does the record show for the uptime and current status of ZAKARUST?
ZAKARUST is offline at the time of this release; it was last seen 33 hours ago. The uptime it reports puts the last restart at about 30 minutes ago. A total of 34 of 168 hours were up over 7 full days, which is 20% of the time. First recorded by Rust Census on 13 September 2026.
How well does ZAKARUST perform?
The figures for the last 48 hours give an average of 225 server fps and a minimum of 225. The world carried up to 111,899 entities, including buildings, deployables and all else. Memory use reached 2,427 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is ZAKARUST based?
A region is not published by ZAKARUST. Rust Census does not look up where the machine stands; it shows where a server says it is. 158.46.26.51:28015 is its address.
Which Rust version is ZAKARUST running?
Rust network protocol 2635 and build 168909 on Windows is the version ZAKARUST runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does ZAKARUST carry?
The last count for ZAKARUST was 33 hours ago; it is offline at present. Averaged over seven days: 1 players, with a peak of 3. An average of 1 players was recorded at 13:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is ZAKARUST placed?
The rank for ZAKARUST is #6,175 on seven-day player hours, in the top 28% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover ZAKARUST?
These Rust Census lists include ZAKARUST: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on ZAKARUST carry?
Read by the game's server browser, ZAKARUST publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for ZAKARUST?
The procedural map on ZAKARUST is generated by the game, measures 4,500 and carries seed 1586544950. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for ZAKARUST?
The name of ZAKARUST carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join ZAKARUST?
Enter client.connect 158.46.26.51:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.