Statistical profileOnline
Testing server - No joining
158.174.26.133:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on Testing server - No joining
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.3 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 08:02 UTC16d ago | 0 | – | running | 0 |
| Mon 12 Oct, 01:27 UTC16d ago | 0 | – | 0.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Testing server - No joining
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Testing server - No joining
What the server publishes and what was recorded
| Address | 158.174.26.133:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 08:02 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 324 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 217 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 57 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 73 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Testing server - No joining?
Too few wipes of Testing server - No joining are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 16 days 15 hours.
On Testing server - No joining, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
Is Testing server - No joining up, and how well has it held up?
At the latest check, Testing server - No joining was online. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.
In which location is Testing server - No joining based?
A region is not published by Testing server - No joining. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 158.174.26.133:28015 it is addressed.
What version of Rust has been recorded on Testing server - No joining?
This release lists Testing server - No joining on Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Testing server - No joining?
The present count is 0 players on Testing server - No joining, out of 10 slots. This release gives a seven-day average of 0 players.
How does Testing server - No joining compare with other servers in the rankings?
The rank for Testing server - No joining is #15,344 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does Testing server - No joining appear among the Rust Census lists and filters?
These Rust Census lists include Testing server - No joining: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
The tags on Testing server - No joining: what do they indicate?
These are the tags Testing server - No joining publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^y (Carbon): Plugins are handled by Carbon on this server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Settings and map
Which map is in use on Testing server - No joining?
A procedural map runs on Testing server - No joining, generated by the game.
On Testing server - No joining, what rules and settings are in force?
The name of Testing server - No joining carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join Testing server - No joining?
Enter client.connect 158.174.26.133:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^y
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^y | Carbon Plugins are handled by Carbon on this server. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.