Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 78,222 players on 11,801 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte x Discord Production Rust Server

157.85.95.196:26672 checked 11m ago

Release date
Next release
In five minutes (20:40 UTC)
Source
Live server queries
Server address
157.85.95.196:26672
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 40

0% full

7-day average

0

peak –

Rank

#15,323

top 69%

Last wipe

10d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 40 slots.
  • It ranks #15,323 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 10d ago.

2. Players

Figure 1: Players on A Shockbyte x Discord Production Rust Server

Players now and over time, UTC

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040021:0006:0015:0000:0009:0019:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of A Shockbyte x Discord Production Rust Server

1500 · seed 50000

Map of A Shockbyte x Discord Production Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte x Discord Production Rust Server

What the server publishes and what was recorded

Address157.85.95.196:26672
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 14:56 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average588 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average363 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average49 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average40 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average130 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average140 / 300

10. Quick answers

From the figures on this page.

Wipe details

This release records the wipe timetable for A Shockbyte x Discord Production Rust Server: what is it?

With too few wipes of A Shockbyte x Discord Production Rust Server on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 10 days 5 hours have passed since this world was made.

Server details

Is A Shockbyte x Discord Production Rust Server up, and how well has it held up?

This release records A Shockbyte x Discord Production Rust Server as online. About 2 days 5 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. It was first seen by Rust Census on 18 October 2026.

Does A Shockbyte x Discord Production Rust Server hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 236; the lowest reading was 214. Buildings, deployables and everything else in the world took the entity count to 8,192. The peak memory use recorded was 2,900 MB. Players feel low fps and a rising entity count as lag.

In which location is A Shockbyte x Discord Production Rust Server based?

A region is not published by A Shockbyte x Discord Production Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.85.95.196:26672 is its address.

What version of Rust has been recorded on A Shockbyte x Discord Production Rust Server?

This release lists A Shockbyte x Discord Production Rust Server on Rust network protocol 2634 and build 167781, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Population

What are the current player figures for A Shockbyte x Discord Production Rust Server?

The present count is 0 players on A Shockbyte x Discord Production Rust Server, out of 40 slots. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is A Shockbyte x Discord Production Rust Server placed?

The rank for A Shockbyte x Discord Production Rust Server is #15,323 on seven-day player hours, in the top 69% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover A Shockbyte x Discord Production Rust Server?

These Rust Census lists include A Shockbyte x Discord Production Rust Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is meant by each tag shown on A Shockbyte x Discord Production Rust Server?

Read by the game's server browser, A Shockbyte x Discord Production Rust Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?

No gather rate is recorded for A Shockbyte x Discord Production Rust Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Join details

What steps are needed to join A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.95.196:26672 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp40,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp40Max players The server holds 40 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.