Statistical profileOnline
Traveler's Rest
157.85.94.109:28015 checked 13m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#12,186
top 55%
Last wipe
6d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,186 of all ranked servers, the top 55%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Traveler's Rest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 55% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1.1 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 09:49 UTC6d ago | 0 | – | running | 0 |
| Wed 21 Oct, 06:30 UTC7d ago | 1 | – | 1.1 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Traveler's Rest
What the server publishes and what was recorded
| Address | 157.85.94.109:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 09:49 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 605 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 380 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 50 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 38 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 133 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 159 / 300 |
10. Quick answers
From the figures on this page.
Wipe records
When does Traveler's Rest wipe, and how often?
Too few wipes of Traveler's Rest are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 6 days 10 hours ago.
How is wipe day run on Traveler's Rest?
Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
How reliable is Traveler's Rest, and is it online now?
At the latest check, Traveler's Rest was online. About 9 hours ago is when it last restarted, according to the uptime it reports. A total of 144 of 144 hours were up over 6 full days, which is 100% of the time. The first sighting of it by Rust Census was on 21 October 2026.
Does Traveler's Rest hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 107 server fps and a minimum of 80. The world carried up to 101,864 entities, including buildings, deployables and all else. Up to 4,730 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for Traveler's Rest?
A region is not published by Traveler's Rest. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.85.94.109:28015 is its address.
Which Rust version is Traveler's Rest running?
Rust network protocol 2635 and build 168909 on Linux is the version Traveler's Rest runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on Traveler's Rest?
The present count is 0 players on Traveler's Rest, out of 40 slots. This release records a seven-day average of 0 players and a peak of 1.
In the rankings of Rust servers, where is Traveler's Rest placed?
The rank for Traveler's Rest is #12,186 on seven-day player hours, in the top 55% of ranked servers.
Lists and tags
Where does Traveler's Rest appear among the Rust Census lists and filters?
Included in these Rust Census lists is Traveler's Rest: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Traveler's Rest carry?
These are the tags Traveler's Rest publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): 40 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Traveler's Rest?
Traveler's Rest runs a procedural map of size 4,250 with seed 77677, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Traveler's Rest?
The name of Traveler's Rest carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Traveler's Rest?
You can open the console in Rust with F1 and enter client.connect 157.85.94.109:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players 40 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.