Statistical profileOnline
[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
157.85.94.103:28015 checked 12m ago
Connect to this server
1. Main points
Players now
0/ 125
0% full
7-day average
0
peak 2
Rank
#6,658
top 30%
Last wipe
5d ago
weekly schedule
Next wipe
1d 9h
Thu 29 Oct, 14:38 UTC
Main points
- There were 0 players on it, 0% of its 125 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,658 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 5d ago; the next wipe is expected Thursday 29 October, 14:38 UTC, every 6 days 21 hours.
2. Players
Figure 1: Players on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterna steady gap
Next wipe Thursday 29 October, 14:38 UTC, in 1d 9h. Every 6 days 21 hours · medium confidence
Usual gap
6.9 days
between real wipes
On rhythm
80%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
20%
else halves by day 2.5
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 1d 9h | Thu 29 Oct, 14:38 UTC | Own schedule |
| 8d 14h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 15d 2h | Thu 12 Nov, 07:41 UTC | Own schedule |
| 21d 23h | Thu 19 Nov, 04:13 UTC | Own schedule |
| 28d 19h | Thu 26 Nov, 00:45 UTC | Own schedule |
| 35d 16h | Wed 2 Dec, 21:16 UTC | Own schedule |
| 36d 14h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 12h | Wed 9 Dec, 17:48 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:06 UTC5d ago | 2 | – | running | 0 |
| Thu 15 Oct, 18:24 UTC12d ago | 3 | halved by day 2 | 7 days | 0 |
| Fri 9 Oct, 21:28 UTC18d ago | 3 | held half | 5.9 days | 0 |
| Sat 3 Oct, 00:56 UTC25d ago | 3 | halved by day 5 | 6.9 days | 0 |
| Thu 24 Sep, 05:28 UTC33d ago | 4 | halved by day 1 | 8.8 days | 0 |
| Fri 18 Sep, 03:38 UTC40d ago | 4 | halved by day 3 | 6.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
3500 · seed 1029781210
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1029781210 |
8. Server characteristics
Table 4: Characteristics of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
What the server publishes and what was recorded
| Address | 157.85.94.103:28015 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | quad |
| Wipe schedule | weekly |
| Last wipe | 22 Oct 2026, 18:06 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Oblivion StarFire | Deep Sea ALWAYS OPEN | Base Building Enabled| PvP | 10x Deep Sea Always open. The timer resets @ a certain time allowing the Deep Sea to always be open. Build bases in Deep Sea-limit to 20 foundations. Airfield Event Dome event Maze Event for PVP Raidable Base Events Battle Pass Teams/Clans Tp/Homes MyMini Low/Medium/High Graded Fuel Ping Locations Shop Kits TC Upgrades Skins Speed Smelting Instant craft/recycle/mixing 10x Gather speeds Instant Airdrops
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUST | NA · quad · 10x · weekly · 5 on average | 1 / 200 |
| Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | Ki | NA · quad · 10x · weekly · 1 on average | 2 / 75 |
| ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED) | NA · quad · 5x · weekly · 40 on average | 15 / 250 |
| WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPE | NA · quad · 5x · weekly · 2 on average | 1 / 100 |
| Asgard - US 10x | One Grid | Trio | No BPs | Shop | NA · trio · 10x · weekly · 1 on average | 3 / 50 |
| WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED | NA · quad · 2x · weekly · 146 on average | 105 / 200 |
11. Quick answers
From the figures on this page.
Wipe records
When does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe, and how often?
Recent wipes of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS have fallen at intervals of about 6.9 days. Thursday 29 October at 14:38 UTC is the date of its next wipe. The present world dates from 5 days 10 hours. A weekly wipe schedule is published in its tags.
What should you expect on wipe day at [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Recent wipes drew an average peak of 3 players. The peak of the latest wipe's crowd came 23 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. If not, it dropped below half by day 2.5.
Server record
What does the record show for the uptime and current status of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
At the latest check, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS was online. About 16 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.
Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 205 server fps and a minimum of 83. Buildings, deployables and everything else in the world took the entity count to 77,790. The peak memory use recorded was 4,732 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
No region tag is published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but its name points to North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 157.85.94.103:28015 it is addressed.
Which Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS running?
This release lists [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The present count is 0 players on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, out of 125 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.
In the rankings of Rust servers, where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS placed?
The rank for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is #6,658 on seven-day player hours, in the top 30% of ranked servers. Within quad servers this release ranks it #381.
Tags, lists
Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear among the Rust Census lists and filters?
The Rust Census lists that [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits are: 10x Rust servers, counted, Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
The tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): The server holds 125 slots; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^w (Weekly): This server wipes once a week; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
What map is listed for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The procedural map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is generated by the game, measures 3,500 and carries seed 1029781210. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS configured, and what rules does it keep?
The name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS records a gather rate of 10x. For groups (quad), the maximum is 4 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
You can open the console in Rust with F1 and enter client.connect 157.85.94.103:28015; or press Launch Rust and join on this page, and you are connected through Steam. https://starfireservers.tebex.io/ is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp125 | Max players The server holds 125 slots. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^w | Weekly This server wipes once a week. |
|---|
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
