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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,229 players on 11,595 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

157.85.94.103:28015 checked 12m ago

10x quad weekly wipes moddedoxide
Release date
Next release
In five minutes (04:45 UTC)
Source
Live server queries
Server address
157.85.94.103:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 125

0% full

7-day average

0

peak 2

Rank

#6,658

top 30%

Last wipe

5d ago

weekly schedule

Next wipe

1d 9h

Thu 29 Oct, 14:38 UTC

Main points

  • There were 0 players on it, 0% of its 125 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #6,658 of all ranked servers, the top 30%, on player hours over the last seven days.
  • Its current map went up 5d ago; the next wipe is expected Thursday 29 October, 14:38 UTC, every 6 days 21 hours.

2. Players

Figure 1: Players on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Players now and over time, UTC

AveragePeak
00.250.50.75105:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040005:0014:0023:0009:0018:0003:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 30% of all ranked servers, and #381 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterna steady gap

Next wipe Thursday 29 October, 14:38 UTC, in 1d 9h. Every 6 days 21 hours · medium confidence

Usual gap

6.9 days

between real wipes

On rhythm

80%

of its recent wipes

Wipe-day peak

3

players, last three wipes

Crowd held

20%

else halves by day 2.5

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
1d 9hThu 29 Oct, 14:38 UTCOwn schedule
8d 14hThu 5 Nov, 19:00 UTCForce wipe FW
15d 2hThu 12 Nov, 07:41 UTCOwn schedule
21d 23hThu 19 Nov, 04:13 UTCOwn schedule
28d 19hThu 26 Nov, 00:45 UTCOwn schedule
35d 16hWed 2 Dec, 21:16 UTCOwn schedule
36d 14hThu 3 Dec, 19:00 UTCForce wipe FW
42d 12hWed 9 Dec, 17:48 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 22 OctThu 15 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:06 UTC5d ago 2 – running 0
Thu 15 Oct, 18:24 UTC12d ago 3 halved by day 2 7 days 0
Fri 9 Oct, 21:28 UTC18d ago 3 held half 5.9 days 0
Sat 3 Oct, 00:56 UTC25d ago 3 halved by day 5 6.9 days 0
Thu 24 Sep, 05:28 UTC33d ago 4 halved by day 1 8.8 days 0
Fri 18 Sep, 03:38 UTC40d ago 4 halved by day 3 6.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

3500 · seed 1029781210

Map of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

Table 3: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1029781210
Open on RustMaps

8. Server characteristics

Table 4: Characteristics of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS

What the server publishes and what was recorded

Address157.85.94.103:28015
Region–
Max players125
Group limitquad
Wipe scheduleweekly
Last wipe22 Oct 2026, 18:06 UTC
Hostname–
First seen13 Sep 2026

9. About this server

In its own words: the description the server publishes, unedited.

Oblivion StarFire | Deep Sea ALWAYS OPEN | Base Building Enabled| PvP | 10x Deep Sea Always open. The timer resets @ a certain time allowing the Deep Sea to always be open. Build bases in Deep Sea-limit to 20 foundations. Airfield Event Dome event Maze Event for PVP Raidable Base Events Battle Pass Teams/Clans Tp/Homes MyMini Low/Medium/High Graded Fuel Ping Locations Shop Kits TC Upgrades Skins Speed Smelting Instant craft/recycle/mixing 10x Gather speeds Instant Airdrops

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 5 on average1 / 200
Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 1 on average2 / 75
ICEFUSE 5X Bravo (Solo/Duo/Trio/Quad|Shop|Kits|X5 WIPED)NA · quad · 5x · weekly · 40 on average15 / 250
WARBANDITS.GG 5X |Solo/Duo/Trio/Quad|Loot+|TP|Kits|x5 JUST WIPENA · quad · 5x · weekly · 2 on average1 / 100
Asgard - US 10x | One Grid | Trio | No BPs | ShopNA · trio · 10x · weekly · 1 on average3 / 50
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 146 on average105 / 200

11. Quick answers

From the figures on this page.

Wipe records

When does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS wipe, and how often?

Recent wipes of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS have fallen at intervals of about 6.9 days. Thursday 29 October at 14:38 UTC is the date of its next wipe. The present world dates from 5 days 10 hours. A weekly wipe schedule is published in its tags.

What should you expect on wipe day at [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

Recent wipes drew an average peak of 3 players. The peak of the latest wipe's crowd came 23 hours after it began. The crowd stayed above half that peak until the next wipe in 20% of recent wipes. If not, it dropped below half by day 2.5.

Server record

What does the record show for the uptime and current status of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

At the latest check, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS was online. About 16 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.

Does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 205 server fps and a minimum of 83. Buildings, deployables and everything else in the world took the entity count to 77,790. The peak memory use recorded was 4,732 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

No region tag is published by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, but its name points to North America. Rust Census does not look up where the machine stands; it shows where a server says it is. At 157.85.94.103:28015 it is addressed.

Which Rust version is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS running?

This release lists [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

The present count is 0 players on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS, out of 125 slots. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.

In the rankings of Rust servers, where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS placed?

The rank for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is #6,658 on seven-day player hours, in the top 30% of ranked servers. Within quad servers this release ranks it #381.

Tags, lists

Where does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS appear among the Rust Census lists and filters?

The Rust Census lists that [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS fits are: 10x Rust servers, counted, Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.

The tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: what do they indicate?

gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): The server holds 125 slots; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^w (Weekly): This server wipes once a week; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

What map is listed for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

The procedural map on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS is generated by the game, measures 3,500 and carries seed 1029781210. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS configured, and what rules does it keep?

The name of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS records a gather rate of 10x. For groups (quad), the maximum is 4 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Modded is its section in the server browser, because plugins or settings change the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

How to join

What steps are needed to join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?

You can open the console in Rust with F1 and enter client.connect 157.85.94.103:28015; or press Launch Rust and join on this page, and you are connected through Steam. https://starfireservers.tebex.io/ is the website listed for it.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp125,ptrak,$r?,v2635,^w,gmrust,cs168909,ts4,^o^z

Game

gmrustGame mode Survival play, in the standard Rust format.
mp125Max players The server holds 125 slots.
ts4Group limit The limit is 4 players per team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Wipe schedule

^wWeekly This server wipes once a week.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.