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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 51,773 players on 11,668 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

DonkeyPunch

157.85.93.213:28161 checked 10m ago

Release date
Next release
In five minutes (09:40 UTC)
Source
Live server queries
Server address
157.85.93.213:28161
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 120

0% full

7-day average

1

peak 2

Rank

#3,847

top 17%

Last wipe

6d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 120 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #3,847 of all ranked servers, the top 17%, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on DonkeyPunch

Players now and over time, UTC

AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020010:0019:0004:0013:0023:0008:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of DonkeyPunch

3800 · seed 50000

Map of DonkeyPunch

Table 2: The world

As the server publishes it

MapProcedural Map
Size3800
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of DonkeyPunch

What the server publishes and what was recorded

Address157.85.93.213:28161
Region–
Max players120
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 06:55 UTC
Hostname–
First seen23 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average322 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average322 / 325
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average32 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average35 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average162 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does DonkeyPunch wipe, and how often?

With too few wipes of DonkeyPunch on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 6 days 2 hours ago.

About the server

What does the record show for the uptime and current status of DonkeyPunch?

At the latest check, DonkeyPunch was online. By its own reported uptime, it restarted about 2 days 20 hours ago. Of the 120 hours in the last 5 full days, it was up 119 of them, or 99%. The first sighting of it by Rust Census was on 23 October 2026.

Does DonkeyPunch hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 99; the lowest reading was 73. Buildings, deployables and everything else in the world took the entity count to 87,001. The peak memory use recorded was 4,522 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for DonkeyPunch?

No region is published by DonkeyPunch. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.93.213:28161 is its address.

Which Rust version is DonkeyPunch running?

Rust network protocol 2635 and build 168909 on Linux is the version DonkeyPunch runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

What population has been recorded on DonkeyPunch?

At counting time DonkeyPunch recorded 0 players across 120 slots. This release records a seven-day average of 1 players and a peak of 2. Over the past 48 hours the highest average fell at 14:00 UTC: 2 players.

How does DonkeyPunch compare with other servers in the rankings?

The rank for DonkeyPunch is #3,847 on seven-day player hours, in the top 17% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover DonkeyPunch?

These Rust Census lists include DonkeyPunch: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

The tags on DonkeyPunch: what do they indicate?

Read by the game's server browser, DonkeyPunch publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp120 (Max players): 120 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map is in use on DonkeyPunch?

Size 3,800 and seed 50000: that is the procedural map on DonkeyPunch, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

On DonkeyPunch, what rules and settings are in force?

No gather rate is given in the name of DonkeyPunch. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.

How to join

How can you connect to DonkeyPunch?

You can open the console in Rust with F1 and enter client.connect 157.85.93.213:28161; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp120,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp120Max players 120 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.