Statistical profileOnline
DonkeyPunch
157.85.93.213:28161 checked 10m ago
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1. Main points
Players now
0/ 120
0% full
7-day average
1
peak 2
Rank
#3,847
top 17%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 120 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #3,847 of all ranked servers, the top 17%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on DonkeyPunch
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of DonkeyPunch
What the server publishes and what was recorded
| Address | 157.85.93.213:28161 |
|---|---|
| Region | – |
| Max players | 120 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 06:55 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 322 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 322 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 32 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 162 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does DonkeyPunch wipe, and how often?
With too few wipes of DonkeyPunch on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 6 days 2 hours ago.
About the server
What does the record show for the uptime and current status of DonkeyPunch?
At the latest check, DonkeyPunch was online. By its own reported uptime, it restarted about 2 days 20 hours ago. Of the 120 hours in the last 5 full days, it was up 119 of them, or 99%. The first sighting of it by Rust Census was on 23 October 2026.
Does DonkeyPunch hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 99; the lowest reading was 73. Buildings, deployables and everything else in the world took the entity count to 87,001. The peak memory use recorded was 4,522 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for DonkeyPunch?
No region is published by DonkeyPunch. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.93.213:28161 is its address.
Which Rust version is DonkeyPunch running?
Rust network protocol 2635 and build 168909 on Linux is the version DonkeyPunch runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on DonkeyPunch?
At counting time DonkeyPunch recorded 0 players across 120 slots. This release records a seven-day average of 1 players and a peak of 2. Over the past 48 hours the highest average fell at 14:00 UTC: 2 players.
How does DonkeyPunch compare with other servers in the rankings?
The rank for DonkeyPunch is #3,847 on seven-day player hours, in the top 17% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover DonkeyPunch?
These Rust Census lists include DonkeyPunch: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on DonkeyPunch: what do they indicate?
Read by the game's server browser, DonkeyPunch publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp120 (Max players): 120 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on DonkeyPunch?
Size 3,800 and seed 50000: that is the procedural map on DonkeyPunch, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On DonkeyPunch, what rules and settings are in force?
No gather rate is given in the name of DonkeyPunch. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to DonkeyPunch?
You can open the console in Rust with F1 and enter client.connect 157.85.93.213:28161; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp120,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp120 | Max players 120 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.