Statistical profileOnline
tlmm
157.85.93.18:29815 checked 8m ago
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1. Main points
Players now
1/ 75
1% full
7-day average
0
peak 1
Rank
#4,724
top 21%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 1 players on it, 1% of its 75 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #4,724 of all ranked servers, the top 21%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on tlmm
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
15.8 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 11
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:05 UTC11d ago | 1 | – | running | 0 |
| Fri 2 Oct, 22:43 UTC26d ago | 1 | halved by day 11 | 15.8 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of tlmm
What the server publishes and what was recorded
| Address | 157.85.93.18:29815 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 18:05 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 336 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 437 / 500 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 970 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 47 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 985 / 1000 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 61 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for tlmm: what is it?
Too few wipes of tlmm are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 11 days.
On tlmm, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 11 in those cases where it did not hold.
Server record
What does the record show for the uptime and current status of tlmm?
tlmm is online at the time of this release. By its own reported uptime, it restarted about 6 days 15 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 2 October 2026.
How well does tlmm perform?
Average server fps over the last 48 hours was 178, with a low of 126. The world carried up to 50,167 entities, including buildings, deployables and all else. Memory use reached 5,216 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
What location has been recorded for tlmm?
No region is given by tlmm. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.93.18:29815 is its address.
What version of Rust has been recorded on tlmm?
The version in use on tlmm is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for tlmm?
At counting time tlmm recorded 1 players across 75 slots. This release records a seven-day average of 0 players and a peak of 1. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.
In the rankings of Rust servers, where is tlmm placed?
The rank for tlmm is #4,724 on seven-day player hours, in the top 21% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover tlmm?
These Rust Census lists include tlmm: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on tlmm carry?
These are the tags tlmm publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for tlmm?
tlmm runs a procedural map of size 3,000 with seed 50000, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is tlmm configured, and what rules does it keep?
No gather rate is recorded for tlmm in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to tlmm?
You can open the console in Rust with F1 and enter client.connect 157.85.93.18:29815; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp75 | Max players The server holds 75 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.