Statistical profileOnline
A Shockbyte Rust Server
157.85.91.210:25006 checked 8m ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 1
Rank
#14,971
top 68%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,971 of all ranked servers, the top 68%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 157.85.91.210:25006 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 23:55 UTC |
| Hostname | – |
| First seen | 22 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 581 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 366 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 46 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 44 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 127 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 144 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on A Shockbyte Rust Server?
Too few wipes of A Shockbyte Rust Server are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 6 days 20 hours.
About the server
Is A Shockbyte Rust Server up, and how well has it held up?
This release records A Shockbyte Rust Server as online. By its own reported uptime, it restarted about 6 days 16 hours ago. A total of 120 of 120 hours were up over 5 full days, which is 100% of the time. First recorded by Rust Census on 22 October 2026.
Does A Shockbyte Rust Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 252, with a low of 238. Buildings, deployables and everything else in the world took the entity count to 8,219. The peak memory use recorded was 3,253 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is A Shockbyte Rust Server based?
No region is published by A Shockbyte Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.91.210:25006 is its address.
What version of Rust has been recorded on A Shockbyte Rust Server?
This release lists A Shockbyte Rust Server on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on A Shockbyte Rust Server?
A Shockbyte Rust Server stands at 0 players from 20 slots in this release. This release records a seven-day average of 0 players and a peak of 1.
How does A Shockbyte Rust Server compare with other servers in the rankings?
The rank for A Shockbyte Rust Server is #14,971 on seven-day player hours, in the top 68% of ranked servers.
Tag details
Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?
The Rust Census lists that A Shockbyte Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on A Shockbyte Rust Server?
These are the tags A Shockbyte Rust Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for A Shockbyte Rust Server?
Size 1,500 and seed 50000: that is the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join A Shockbyte Rust Server?
Enter client.connect 157.85.91.210:25006 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players 20 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.