Statistical profileOnline
Marlin's Domain
157.85.91.153:22188 checked 9m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,412
top 69%
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,412 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 8d ago.
2. Players
Figure 1: Players on Marlin's Domain
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
5 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
33%
else halves by day 1.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 02:02 UTC8d ago | 1 | – | running | 0 |
| Fri 16 Oct, 21:00 UTC11d ago | 1 | held half | 3.2 days | 0 |
| Fri 2 Oct, 22:24 UTC25d ago | 5 | halved by day 1 | 13.9 days | 0 |
| Sun 27 Sep, 22:38 UTC30d ago | 1 | halved by day 2 | 5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Marlin's Domain
2000 · seed 1734214
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2000 |
| Seed | 1734214 |
8. Server characteristics
Table 3: Characteristics of Marlin's Domain
What the server publishes and what was recorded
| Address | 157.85.91.153:22188 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 20 Oct 2026, 02:02 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 535 on average | 379 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 320 on average | 19 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 319 on average | 27 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 198 / 225 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 277 on average | 98 / 225 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 37 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Marlin's Domain?
Marlin's Domain wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 8 days 5 hours have passed since this world was made.
On Marlin's Domain, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. If not, it dropped below half by day 1.5.
Server details
What does the record show for the uptime and current status of Marlin's Domain?
At the latest check, Marlin's Domain was online. By its own reported uptime, it restarted about 8 days 4 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.
How well does Marlin's Domain perform?
Over the last 48 hours, server fps averaged 235; the lowest reading was 216. Buildings, deployables and everything else in the world took the entity count to 19,172. The peak memory use recorded was 3,542 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for Marlin's Domain?
A region is not published by Marlin's Domain. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.91.153:22188 it is addressed.
Which Rust version is Marlin's Domain running?
Rust network protocol 2634 and build 167781 on Linux is the version Marlin's Domain runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Marlin's Domain?
Marlin's Domain stands at 0 players from 10 slots in this release. The seven-day average for this server is 0 players.
How does Marlin's Domain compare with other servers in the rankings?
The rank for Marlin's Domain is #15,412 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does Marlin's Domain appear among the Rust Census lists and filters?
Included in these Rust Census lists is Marlin's Domain: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on Marlin's Domain: what do they indicate?
These are the tags Marlin's Domain publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on Marlin's Domain?
The procedural map on Marlin's Domain is generated by the game, measures 2,000 and carries seed 1734214. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Marlin's Domain?
No gather rate is recorded for Marlin's Domain in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join Marlin's Domain?
Enter client.connect 157.85.91.153:22188 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.