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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,066 players on 11,624 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Marlin's Domain

157.85.91.153:22188 checked 9m ago

Release date
Next release
In five minutes (07:40 UTC)
Source
Live server queries
Server address
157.85.91.153:22188
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak –

Rank

#15,412

top 69%

Last wipe

8d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • It ranks #15,412 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 8d ago.

2. Players

Figure 1: Players on Marlin's Domain

Players now and over time, UTC

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040008:0017:0002:0012:0021:0006:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

5 days

between real wipes

On rhythm

33%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

33%

else halves by day 1.5

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 02:02 UTC8d ago 1 – running 0
Fri 16 Oct, 21:00 UTC11d ago 1 held half 3.2 days 0
Fri 2 Oct, 22:24 UTC25d ago 5 halved by day 1 13.9 days 0
Sun 27 Sep, 22:38 UTC30d ago 1 halved by day 2 5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Marlin's Domain

2000 · seed 1734214

Map of Marlin's Domain

Table 2: The world

As the server publishes it

MapProcedural Map
Size2000
Seed1734214
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Marlin's Domain

What the server publishes and what was recorded

Address157.85.91.153:22188
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 02:02 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 535 on average379 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 320 on average19 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 319 on average27 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average198 / 225
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average98 / 225
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average37 / 100

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on Marlin's Domain?

Marlin's Domain wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 8 days 5 hours have passed since this world was made.

On Marlin's Domain, what happens on wipe day?

The average busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. If not, it dropped below half by day 1.5.

Server details

What does the record show for the uptime and current status of Marlin's Domain?

At the latest check, Marlin's Domain was online. By its own reported uptime, it restarted about 8 days 4 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 13 September 2026.

How well does Marlin's Domain perform?

Over the last 48 hours, server fps averaged 235; the lowest reading was 216. Buildings, deployables and everything else in the world took the entity count to 19,172. The peak memory use recorded was 3,542 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for Marlin's Domain?

A region is not published by Marlin's Domain. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.91.153:22188 it is addressed.

Which Rust version is Marlin's Domain running?

Rust network protocol 2634 and build 167781 on Linux is the version Marlin's Domain runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on Marlin's Domain?

Marlin's Domain stands at 0 players from 10 slots in this release. The seven-day average for this server is 0 players.

How does Marlin's Domain compare with other servers in the rankings?

The rank for Marlin's Domain is #15,412 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Where does Marlin's Domain appear among the Rust Census lists and filters?

Included in these Rust Census lists is Marlin's Domain: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on Marlin's Domain: what do they indicate?

These are the tags Marlin's Domain publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Marlin's Domain?

The procedural map on Marlin's Domain is generated by the game, measures 2,000 and carries seed 1734214. Because one size and seed give one map, RustMaps can display it from this page.

What settings and rules have been listed for Marlin's Domain?

No gather rate is recorded for Marlin's Domain in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

How to join

What is the way to join Marlin's Domain?

Enter client.connect 157.85.91.153:22188 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players The server holds 10 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol Your game must run protocol 2634 to join.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.