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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 83,125 players on 11,787 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte Rust Server

157.85.90.74:20685 checked 6m ago

Release date
Next release
In five minutes (15:05 UTC)
Source
Live server queries
Server address
157.85.90.74:20685
First recorded
19 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 10

0% full

7-day average

0

peak 2

Rank

#12,647

top 57%

Last wipe

25d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • There were 0 players on it, 0% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #12,647 of all ranked servers, the top 57%, on player hours over the last seven days.
  • Its current map went up 25d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040016:0001:0010:0019:0004:0013:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

2

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:54 UTC25d ago 2 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Shockbyte Rust Server

1500 · seed 50000

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address157.85.90.74:20685
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 01:57 UTC
Hostname–
First seen19 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 545 on average682 / 750
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average457 / 500
Rustoria.co - EU MainEU · groups of 16+ · weekly · 305 on average42 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 305 on average57 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average156 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 263 on average208 / 250

10. Quick answers

From the figures on this page.

Wipe records

When does A Shockbyte Rust Server wipe, and how often?

The rhythm of A Shockbyte Rust Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 25 days 13 hours have passed since this world was made.

On A Shockbyte Rust Server, what happens on wipe day?

The average busiest point of its recent wipes drew 2 players. On the latest wipe, 2 hours passed before the crowd peaked.

About the server

Is A Shockbyte Rust Server up, and how well has it held up?

This release records A Shockbyte Rust Server as online. About 5 days 3 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. It was first seen by Rust Census on 19 September 2026.

Does A Shockbyte Rust Server hold a steady frame rate and connection?

Average server fps over the last 48 hours was 237, with a low of 226. The world carried up to 8,553 entities, including buildings, deployables and all else. Memory use reached 3,447 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.

Which location does A Shockbyte Rust Server run from?

A region is not published by A Shockbyte Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 157.85.90.74:20685 is its address.

Which Rust version is A Shockbyte Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for A Shockbyte Rust Server?

The present count is 0 players on A Shockbyte Rust Server, out of 10 slots. This release records a seven-day average of 0 players and a peak of 2.

In the rankings of Rust servers, where is A Shockbyte Rust Server placed?

The rank for A Shockbyte Rust Server is #12,647 on seven-day player hours, in the top 57% of ranked servers.

Lists and tags

Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?

The Rust Census lists that A Shockbyte Rust Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on A Shockbyte Rust Server?

gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

What map is listed for A Shockbyte Rust Server?

The procedural map on A Shockbyte Rust Server is generated by the game, measures 1,500 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is A Shockbyte Rust Server configured, and what rules does it keep?

No gather rate is given in the name of A Shockbyte Rust Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join A Shockbyte Rust Server?

Enter client.connect 157.85.90.74:20685 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players 10 slots are available.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.