Statistical profileOffline
Vanilla PvE and Chill
157.85.90.70:28015 checked 2h ago
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1. Main points
Players now
1/ 1
100% full
7-day average
1
peak 2
Rank
#6,646
top 30%
Last wipe
6h ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
- Over the last seven days it averaged 1 players, with a peak of 2.
- It ranks #6,646 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 6h ago.
2. Players
Figure 1: Players on Vanilla PvE and Chill
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 18:57 UTC6h ago | – | – | running | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Vanilla PvE and Chill
What the server publishes and what was recorded
| Address | 157.85.90.70:28015 |
|---|---|
| Region | – |
| Max players | 1 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 18:57 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| ABYSS | PvE | US | Vanilla | Noob Friendly | NA · groups of 8+ · monthly · 51 on average | 82 / 200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | EU · groups of 8+ · monthly · 35 on average | 21 / 200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding | NA · groups of 8+ · monthly · 33 on average | 34 / 200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 | EA · groups of 30+ · monthly · 22 on average | 8 / 200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly | groups of 8+ · monthly · 20 on average | 25 / 150 |
| [EU/GER] Rust Norddeutschland PVE | EU · groups of 8+ · biweekly · 18 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Vanilla PvE and Chill?
With too few wipes of Vanilla PvE and Chill on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 hours have passed since this world was made.
Server record
How reliable is Vanilla PvE and Chill, and is it online now?
Last seen 2 hours ago, Vanilla PvE and Chill is offline in this release. About 3 hours ago is when it last restarted, according to the uptime it reports. A total of 11 of 48 hours were up over 2 full days, which is 23% of the time. The first sighting of it by Rust Census was on 25 October 2026.
How well does Vanilla PvE and Chill perform?
The figures for the last 48 hours give an average of 147 server fps and a minimum of 99. Buildings, deployables and everything else in the world took the entity count to 139,945. Up to 3,931 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Vanilla PvE and Chill based?
No region is published by Vanilla PvE and Chill. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.90.70:28015 is its address.
Which Rust version is Vanilla PvE and Chill running?
This release lists Vanilla PvE and Chill on Rust network protocol 2635 and build 169387, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on Vanilla PvE and Chill?
Vanilla PvE and Chill is offline at present; its last recording was 2 hours ago. Averaged over seven days: 1 players, with a peak of 2. Over the past 48 hours the highest average fell at 04:00 UTC: 1 players.
In the rankings of Rust servers, where is Vanilla PvE and Chill placed?
The rank for Vanilla PvE and Chill is #6,646 on seven-day player hours, in the top 30% of ranked servers.
Lists and tags
Which Rust Census filters and lists cover Vanilla PvE and Chill?
Included in these Rust Census lists is Vanilla PvE and Chill: Community servers, Rust PvE servers, listed and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
The tags on Vanilla PvE and Chill: what do they indicate?
Read by the game's server browser, Vanilla PvE and Chill publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs169387 (Build): Game build: 169387; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^p (PvE): There is no player combat here; the danger comes from the world. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Vanilla PvE and Chill?
Vanilla PvE and Chill runs a procedural map of size 5,000 with seed 50000, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Vanilla PvE and Chill?
No gather rate is given in the name of Vanilla PvE and Chill. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. It appears under Community in the server browser. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join Vanilla PvE and Chill?
Enter client.connect 157.85.90.70:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169387,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp1 | Max players Slots: 1. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs169387 | Build Game build: 169387. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Gameplay
^p | PvE There is no player combat here; the danger comes from the world. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.