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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,284 players on 11,675 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Vanilla PvE and Chill

157.85.90.70:28015 checked 2h ago

vanillapve
Release date
Next release
In five minutes (22:25 UTC)
Source
Live server queries
Server address
157.85.90.70:28015
First recorded
25 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 1

100% full

7-day average

1

peak 2

Rank

#6,646

top 30%

Last wipe

6h ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 100% of its 1 slots.
  • Over the last seven days it averaged 1 players, with a peak of 2.
  • It ranks #6,646 of all ranked servers, the top 30%, on player hours over the last seven days.
  • Its current map went up 6h ago.

2. Players

Figure 1: Players on Vanilla PvE and Chill

Players now and over time, UTC

AveragePeak
00.250.50.75103:0000:0003:0005:0020:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040003:0000:0003:0005:0020:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 18:57 UTC6h ago – – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Vanilla PvE and Chill

5000 · seed 50000

Map of Vanilla PvE and Chill

Table 2: The world

As the server publishes it

MapProcedural Map
Size5000
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Vanilla PvE and Chill

What the server publishes and what was recorded

Address157.85.90.70:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 18:57 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 51 on average82 / 200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 35 on average21 / 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 33 on average34 / 200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average8 / 200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 20 on average25 / 150
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 18 on average2 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Vanilla PvE and Chill?

With too few wipes of Vanilla PvE and Chill on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 hours have passed since this world was made.

Server record

How reliable is Vanilla PvE and Chill, and is it online now?

Last seen 2 hours ago, Vanilla PvE and Chill is offline in this release. About 3 hours ago is when it last restarted, according to the uptime it reports. A total of 11 of 48 hours were up over 2 full days, which is 23% of the time. The first sighting of it by Rust Census was on 25 October 2026.

How well does Vanilla PvE and Chill perform?

The figures for the last 48 hours give an average of 147 server fps and a minimum of 99. Buildings, deployables and everything else in the world took the entity count to 139,945. Up to 3,931 MB of memory was used. Players feel low fps and a rising entity count as lag.

In which location is Vanilla PvE and Chill based?

No region is published by Vanilla PvE and Chill. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.90.70:28015 is its address.

Which Rust version is Vanilla PvE and Chill running?

This release lists Vanilla PvE and Chill on Rust network protocol 2635 and build 169387, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What population has been recorded on Vanilla PvE and Chill?

Vanilla PvE and Chill is offline at present; its last recording was 2 hours ago. Averaged over seven days: 1 players, with a peak of 2. Over the past 48 hours the highest average fell at 04:00 UTC: 1 players.

In the rankings of Rust servers, where is Vanilla PvE and Chill placed?

The rank for Vanilla PvE and Chill is #6,646 on seven-day player hours, in the top 30% of ranked servers.

Lists and tags

Which Rust Census filters and lists cover Vanilla PvE and Chill?

Included in these Rust Census lists is Vanilla PvE and Chill: Community servers, Rust PvE servers, listed and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

The tags on Vanilla PvE and Chill: what do they indicate?

Read by the game's server browser, Vanilla PvE and Chill publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp1 (Max players): Slots: 1; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs169387 (Build): Game build: 169387; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^p (PvE): There is no player combat here; the danger comes from the world. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Vanilla PvE and Chill?

Vanilla PvE and Chill runs a procedural map of size 5,000 with seed 50000, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for Vanilla PvE and Chill?

No gather rate is given in the name of Vanilla PvE and Chill. The default applies: groups are capped at 8 players. pve is the game mode recorded, no fighting other players. It appears under Community in the server browser. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What is the way to join Vanilla PvE and Chill?

Enter client.connect 157.85.90.70:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169387,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp1Max players Slots: 1.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs169387Build Game build: 169387.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Gameplay

^pPvE There is no player combat here; the danger comes from the world.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.