Statistical profileOnline
RaineyStreet
NA 157.85.90.214:26415 checked 9m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 1
Rank
#9,139
top 41% · #1229 in NA
Last wipe
6d ago
weekly schedule
Next wipe
13h
Thu 29 Oct, 20:48 UTC
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #9,139 of all ranked servers, the top 41%, and #1229 in NA, on player hours over the last seven days.
- Its current map went up 6d ago; the next wipe is expected Thursday 29 October, 20:48 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on RaineyStreet
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 41% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 20:48 UTC, in 13h. Its weekly schedule tag · low confidence
Usual gap
8.9 days
between real wipes
On rhythm
20%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
25%
else halves by day 2
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 13h | Thu 29 Oct, 20:48 UTC | Own schedule |
| 7d 11h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 13h | Thu 12 Nov, 20:48 UTC | Own schedule |
| 21d 13h | Thu 19 Nov, 20:48 UTC | Own schedule |
| 28d 13h | Thu 26 Nov, 20:48 UTC | Own schedule |
| 35d 11h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 13h | Thu 10 Dec, 20:48 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 20:48 UTC6d ago | 1 | – | running | 0 |
| Tue 13 Oct, 23:00 UTC15d ago | 2 | halved by day 2 | 8.9 days | 2 |
| Thu 1 Oct, 13:20 UTC27d ago | 1 | halved by day 2 | 12.4 days | 0 |
| Wed 30 Sep, 12:21 UTC28d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 12:13 UTC30d ago | 2 | held half | 2 days | 0 |
| Thu 17 Sep, 14:12 UTC41d ago | 1 | halved by day 2 | 10.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of RaineyStreet
2500 · seed 1102026
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 2500 |
| Seed | 1102026 |
8. Server characteristics
Table 4: Characteristics of RaineyStreet
What the server publishes and what was recorded
| Address | 157.85.90.214:26415 |
|---|---|
| Region | NA |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 22 Oct 2026, 20:48 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 4 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 2 / 150 |
| Rusty Moose |US Main| | NA · groups of 12+ · weekly · 251 on average | 22 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 29 / 250 |
| Rusty Moose |US Mondays| | NA · groups of 12+ · weekly · 204 on average | 254 / 275 |
| Rustoria.co - US Mondays | NA · groups of 12+ · weekly · 156 on average | 183 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on RaineyStreet?
The prediction for RaineyStreet follows its tag, since too few of its wipes are on record to confirm the schedule. Thursday 29 October at 20:48 UTC is the date of its next wipe. 6 days 10 hours have passed since this world was made. Its tags carry a weekly wipe schedule.
What should you expect on wipe day at RaineyStreet?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 25% of its recent wipes. In the other cases, half the peak was lost by day 2.
Server details
Is RaineyStreet up, and how well has it held up?
RaineyStreet is online at the time of this release. About 16 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 167 of them, or 99%. The first sighting of it by Rust Census was on 13 September 2026.
What does the performance record of RaineyStreet show?
The figures for the last 48 hours give an average of 232 server fps and a minimum of 206. The world carried up to 31,468 entities, including buildings, deployables and all else. The peak memory use recorded was 3,145 MB. Players feel low fps and a rising entity count as lag.
In which location is RaineyStreet based?
In North America RaineyStreet lists itself, with its NA tag. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.85.90.214:26415 is its address.
What version of Rust has been recorded on RaineyStreet?
This release lists RaineyStreet on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does RaineyStreet carry?
The present count is 0 players on RaineyStreet, out of 40 slots. Averaged over seven days: 0 players, with a peak of 1.
In the rankings of Rust servers, where is RaineyStreet placed?
This release ranks RaineyStreet at #9,139 for seven-day player hours, #1,229 in North America, inside the top 41% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry RaineyStreet?
Included in these Rust Census lists is RaineyStreet: Modded Rust servers, counted and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
What is meant by each tag shown on RaineyStreet?
Read by the game's server browser, RaineyStreet publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game; NA (North America): North America is the region under which the browser lists it. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for RaineyStreet?
The procedural map on RaineyStreet is generated by the game, measures 2,500 and carries seed 1102026. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for RaineyStreet?
The name of RaineyStreet carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to RaineyStreet?
Enter client.connect 157.85.90.214:26415 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp40 | Max players 40 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.