Statistical profileOffline
Hop Town Studio - Roleplay Media
157.85.90.101:28015 checked 33d ago
Connect to this server
1. Main points
Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#16,224
top 71%
Last wipe
44d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 125 slots.
- It ranks #16,224 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 44d ago.
2. Players
Figure 1: Players on Hop Town Studio - Roleplay Media
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 00:22 UTC44d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Hop Town Studio - Roleplay Media
What the server publishes and what was recorded
| Address | 157.85.90.101:28015 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Sep 2026, 00:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 115 on average | 139 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 210 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 52 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 20 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 5 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 19 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Hop Town Studio - Roleplay Media: what is it?
With too few wipes of Hop Town Studio - Roleplay Media on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 44 days.
On Hop Town Studio - Roleplay Media, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
How reliable is Hop Town Studio - Roleplay Media, and is it online now?
Hop Town Studio - Roleplay Media is offline at the time of this release; it was last seen 33 days 19 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 13 September 2026.
In which location is Hop Town Studio - Roleplay Media based?
A region is not published by Hop Town Studio - Roleplay Media. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.90.101:28015 it is addressed.
Which Rust version is Hop Town Studio - Roleplay Media running?
Rust network protocol 2633 and build 163794 on Linux is the version Hop Town Studio - Roleplay Media runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does Hop Town Studio - Roleplay Media carry?
At this release Hop Town Studio - Roleplay Media is offline, having last been seen 33 days 19 hours ago.
What position does Hop Town Studio - Roleplay Media hold in the server rankings?
The rank for Hop Town Studio - Roleplay Media is #16,224 on seven-day player hours, in the top 71% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Hop Town Studio - Roleplay Media?
These Rust Census lists include Hop Town Studio - Roleplay Media: Modded Rust servers, counted, Rust build servers: listed, Rust creative servers: live figures and Roleplay servers: the listed count. These filters bring it up on the server list: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What is meant by each tag shown on Hop Town Studio - Roleplay Media?
These are the tags Hop Town Studio - Roleplay Media publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp125 (Max players): 125 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game must run protocol 2633 to join; cs163794 (Build): The server runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^r (Roleplay): Roleplay is the format here; ^c (Creative): Creative building: nothing is gathered and you build what you like; ^k (Build server): Builds: a place to practise and design bases; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
What map is listed for Hop Town Studio - Roleplay Media?
Hop Town Studio - Roleplay Media runs a procedural map of size 4,750 with seed 966214, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is Hop Town Studio - Roleplay Media configured, and what rules does it keep?
No gather rate is recorded for Hop Town Studio - Roleplay Media in its name. 8 players is the group limit, the game's default. It runs build & creative, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join Hop Town Studio - Roleplay Media?
Enter client.connect 157.85.90.101:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp125 | Max players 125 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs163794 | Build The server runs game build 163794. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Gameplay
^r | Roleplay Roleplay is the format here. |
|---|---|
^c | Creative Creative building: nothing is gathered and you build what you like. |
^k | Build server Builds: a place to practise and design bases. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.