Statistical profileOffline
A Shockbyte Rust Server
157.85.89.136:28015 checked 16h ago
Connect to this server
1. Main points
Players now
0/ 75
0% full
7-day average
6
peak 23
Rank
#1,362
top 6%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 75 slots.
- Over the last seven days it averaged 6 players, with a peak of 23.
- It ranks #1,362 of all ranked servers, the top 6%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 6% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
3 days
between real wipes
On rhythm
50%
of its recent wipes
Wipe-day peak
19
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 15, 20 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 16:40 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 04:12 UTC3d ago | 15 | held half | 2.5 days | 5 |
| Thu 22 Oct, 14:08 UTC5d ago | 23 | – | 1.6 days | 1 |
| Sun 18 Oct, 12:57 UTC9d ago | 19 | held half | 4 days | 8 |
| Wed 14 Oct, 22:00 UTC12d ago | 18 | held half | 3.6 days | 6 |
| Sun 11 Oct, 11:41 UTC16d ago | 26 | held half | 3.4 days | 3 |
| Thu 8 Oct, 15:00 UTC19d ago | 18 | held half | 2.9 days | 2 |
| Mon 5 Oct, 14:25 UTC22d ago | 16 | held half | 3 days | 3 |
| Fri 2 Oct, 14:18 UTC25d ago | 15 | held half | 3 days | 1 |
| Thu 1 Oct, 21:48 UTC FW25d ago | 15 | – | 0.7 days | 0 |
| Mon 28 Sep, 14:54 UTC29d ago | 16 | halved by day 2 | 3.3 days | 4 |
| Thu 24 Sep, 14:24 UTC33d ago | 18 | halved by day 2 | 4 days | 3 |
| Mon 21 Sep, 14:35 UTC36d ago | 13 | held half | 3 days | 2 |
| Thu 17 Sep, 14:20 UTC40d ago | 14 | held half | 4 days | 1 |
| Mon 14 Sep, 14:34 UTC43d ago | 10 | held half | 3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of A Shockbyte Rust Server
4500 · seed 1057629265
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1057629265 |
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 157.85.89.136:28015 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 17:00 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 511 on average | 648 / 700 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 340 on average | 43 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 337 on average | 90 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 316 on average | 359 / 400 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 165 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 261 on average | 142 / 225 |
10. Quick answers
From the figures on this page.
Wipe details
When does A Shockbyte Rust Server wipe, and how often?
Wipes on A Shockbyte Rust Server fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 28 hours.
What should you expect on wipe day at A Shockbyte Rust Server?
An average of 19 players attended at peak across recent wipes. On the latest wipe, 20 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server record
Is A Shockbyte Rust Server up, and how well has it held up?
Last seen 16 hours ago, A Shockbyte Rust Server is offline in this release. The uptime it reports puts the last restart at about 11 hours ago. A total of 156 of 168 hours were up over 7 full days, which is 93% of the time. First recorded by Rust Census on 13 September 2026.
What does the performance record of A Shockbyte Rust Server show?
Over the last 48 hours, server fps averaged 186; the lowest reading was 124. The world carried up to 121,126 entities, including buildings, deployables and all else. The peak memory use recorded was 5,891 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for A Shockbyte Rust Server?
A region is not published by A Shockbyte Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.89.136:28015 is its address.
Which Rust version is A Shockbyte Rust Server running?
Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte Rust Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What are the current player figures for A Shockbyte Rust Server?
The last count for A Shockbyte Rust Server was 16 hours ago; it is offline at present. This release records a seven-day average of 6 players and a peak of 23. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 6 players.
In the rankings of Rust servers, where is A Shockbyte Rust Server placed?
For seven-day player hours, A Shockbyte Rust Server is ranked #1,362, placing it in the top 6% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover A Shockbyte Rust Server?
These Rust Census lists include A Shockbyte Rust Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
The tags on A Shockbyte Rust Server: what do they indicate?
Read by the game's server browser, A Shockbyte Rust Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp75 (Max players): Slots: 75; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for A Shockbyte Rust Server?
The procedural map on A Shockbyte Rust Server is generated by the game, measures 4,500 and carries seed 1057629265. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is A Shockbyte Rust Server configured, and what rules does it keep?
The name of A Shockbyte Rust Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to A Shockbyte Rust Server?
You can open the console in Rust with F1 and enter client.connect 157.85.89.136:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp75 | Max players Slots: 75. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.