Statistical profileOnline
WildHunt
157.85.87.37:28138 checked 8m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,358
top 69%
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,358 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 7d ago.
2. Players
Figure 1: Players on WildHunt
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #624 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:56 UTC7d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of WildHunt
What the server publishes and what was recorded
| Address | 157.85.87.37:28138 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 21 Oct 2026, 21:56 UTC |
| Hostname | – |
| First seen | 21 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 0 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 0 / 233 |
| [EA] Softcore 1 | quad · monthly · 67 on average | 9 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 52 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 23 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 4 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
When does WildHunt wipe, and how often?
The rhythm of WildHunt's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 7 days 5 hours ago.
What should you expect on wipe day at WildHunt?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
Server record
How reliable is WildHunt, and is it online now?
This release records WildHunt as online. The uptime it reports puts the last restart at about 4 days 4 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 21 October 2026.
What does the performance record of WildHunt show?
Over the last 48 hours, server fps averaged 229; the lowest reading was 199. Buildings, deployables and everything else in the world took the entity count to 30,071. Up to 3,891 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does WildHunt run from?
A region is not published by WildHunt. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.87.37:28138 is its address.
On which Rust version does WildHunt operate?
This release lists WildHunt on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on WildHunt?
WildHunt stands at 0 players from 40 slots in this release. This release gives a seven-day average of 0 players.
What position does WildHunt hold in the server rankings?
The rank for WildHunt is #15,358 on seven-day player hours, in the top 69% of ranked servers. Within quad servers this release ranks it #624.
Tag details
On Rust Census, which lists and filters carry WildHunt?
These Rust Census lists include WildHunt: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What is meant by each tag shown on WildHunt?
Read by the game's server browser, WildHunt publishes these tags: gmsoftcore (Game mode): An easier ruleset applies: softcore; mp40 (Max players): Slots: 40; ts4 (Group limit): The limit is 4 players per team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on WildHunt?
The procedural map on WildHunt is generated by the game, measures 2,500 and carries seed 50000. The same size and seed produce the same map; RustMaps shows it from this page.
On WildHunt, what rules and settings are in force?
No gather rate is recorded for WildHunt in its name. A limit of 4 players applies to groups (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. Oxide plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to WildHunt?
Enter client.connect 157.85.87.37:28138 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore | Game mode An easier ruleset applies: softcore. |
|---|---|
mp40 | Max players Slots: 40. |
ts4 | Group limit The limit is 4 players per team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.