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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 41,774 players on 11,660 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte Rust Server

157.85.87.35:28645 checked 12m ago

Release date
Next release
In five minutes (02:15 UTC)
Source
Live server queries
Server address
157.85.87.35:28645
First recorded
24 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak 2

Rank

#6,623

top 30%

Last wipe

3d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 2 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #6,623 of all ranked servers, the top 30%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on A Shockbyte Rust Server

Players now and over time, UTC

AveragePeak
00.511.5203:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040003:0012:0021:0007:0016:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of A Shockbyte Rust Server

1500 · seed 50000

Map of A Shockbyte Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte Rust Server

What the server publishes and what was recorded

Address157.85.87.35:28645
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 22:27 UTC
Hostname–
First seen24 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average266 / 350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average20 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average35 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average127 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average46 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48 / 100

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on A Shockbyte Rust Server?

With too few wipes of A Shockbyte Rust Server on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 3 days 3 hours have passed since this world was made.

Server record

Is A Shockbyte Rust Server up, and how well has it held up?

This release records A Shockbyte Rust Server as online. The uptime it reports puts the last restart at about 3 days 2 hours ago. 72 of 72 hours on across the last 3 full days gives an uptime of 100%. The first sighting of it by Rust Census was on 24 October 2026.

Does A Shockbyte Rust Server hold a steady frame rate and connection?

Over the last 48 hours, server fps averaged 253; the lowest reading was 226. The world carried up to 8,344 entities, including buildings, deployables and all else. The peak memory use recorded was 3,262 MB. Players feel low fps and a rising entity count as lag.

What location has been recorded for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.85.87.35:28645 is its address.

Which Rust version is A Shockbyte Rust Server running?

This release lists A Shockbyte Rust Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What population has been recorded on A Shockbyte Rust Server?

At counting time A Shockbyte Rust Server recorded 0 players across 2 slots. Averaged over seven days: 0 players, with a peak of 2. An average of 2 players was recorded at 20:00 UTC, the busiest hour of the last 48.

What position does A Shockbyte Rust Server hold in the server rankings?

The rank for A Shockbyte Rust Server is #6,623 on seven-day player hours, in the top 30% of ranked servers.

Tag details

Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?

Included in these Rust Census lists is A Shockbyte Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on A Shockbyte Rust Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp2 (Max players): Slots: 2; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to A Shockbyte Rust Server?

You can open the console in Rust with F1 and enter client.connect 157.85.87.35:28645; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp2Max players Slots: 2.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.