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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Red sun in the sky

157.85.87.241:26318 checked 2h ago

Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
157.85.87.241:26318
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak 2

Rank

#9,945

top 45%

Last wipe

27d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 5 slots.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #9,945 of all ranked servers, the top 45%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on Red sun in the sky

Players now and over time, UTC

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

05010015020020:0005:0014:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

6.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 3

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW27d ago 1 – running 0
Sat 19 Sep, 10:09 UTC39d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC39d ago 2 – 0.5 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Red sun in the sky

3500 · seed 471471404

Map of Red sun in the sky

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed471471404
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Red sun in the sky

What the server publishes and what was recorded

Address157.85.87.241:26318
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:37 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636 / 675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average138 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average255 / 300

10. Quick answers

From the figures on this page.

Wipe records

When does Red sun in the sky wipe, and how often?

No next wipe can be predicted for Red sun in the sky, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 27 days ago.

On Red sun in the sky, what happens on wipe day?

Recent wipes drew an average peak of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 3.

About the server

How reliable is Red sun in the sky, and is it online now?

This release records Red sun in the sky as online. The uptime it reports puts the last restart at about 2 days 1 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.

How well does Red sun in the sky perform?

Over the last 48 hours, server fps averaged 117; the lowest reading was 34. Buildings, deployables and everything else in the world took the entity count to 65,132. The peak memory use recorded was 4,089 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for Red sun in the sky?

No region is given by Red sun in the sky. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.87.241:26318 it is addressed.

Which Rust version is Red sun in the sky running?

The version in use on Red sun in the sky is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

How many players does Red sun in the sky carry?

Red sun in the sky stands at 0 players from 5 slots in this release. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 1 players.

What position does Red sun in the sky hold in the server rankings?

For seven-day player hours, Red sun in the sky is ranked #9,945, placing it in the top 45% of all ranked servers.

Lists and tags

On Rust Census, which lists and filters carry Red sun in the sky?

The Rust Census lists that Red sun in the sky fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Red sun in the sky carry?

These are the tags Red sun in the sky publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

What map is listed for Red sun in the sky?

Size 3,500 and seed 471471404: that is the procedural map on Red sun in the sky, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for Red sun in the sky?

No gather rate is recorded for Red sun in the sky in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to Red sun in the sky?

You can open the console in Rust with F1 and enter client.connect 157.85.87.241:26318; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp5Max players Slots: 5.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.