Statistical profileOnline
Red sun in the sky
157.85.87.241:26318 checked 2h ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak 2
Rank
#9,945
top 45%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #9,945 of all ranked servers, the top 45%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on Red sun in the sky
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
6.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTC FW27d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC39d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC39d ago | 2 | – | 0.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Red sun in the sky
3500 · seed 471471404
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 471471404 |
8. Server characteristics
Table 3: Characteristics of Red sun in the sky
What the server publishes and what was recorded
| Address | 157.85.87.241:26318 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255 / 300 |
10. Quick answers
From the figures on this page.
Wipe records
When does Red sun in the sky wipe, and how often?
No next wipe can be predicted for Red sun in the sky, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 27 days ago.
On Red sun in the sky, what happens on wipe day?
Recent wipes drew an average peak of 2 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 3.
About the server
How reliable is Red sun in the sky, and is it online now?
This release records Red sun in the sky as online. The uptime it reports puts the last restart at about 2 days 1 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. First recorded by Rust Census on 13 September 2026.
How well does Red sun in the sky perform?
Over the last 48 hours, server fps averaged 117; the lowest reading was 34. Buildings, deployables and everything else in the world took the entity count to 65,132. The peak memory use recorded was 4,089 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
What location has been recorded for Red sun in the sky?
No region is given by Red sun in the sky. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.87.241:26318 it is addressed.
Which Rust version is Red sun in the sky running?
The version in use on Red sun in the sky is Rust network protocol 2635 and build 168909 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does Red sun in the sky carry?
Red sun in the sky stands at 0 players from 5 slots in this release. Averaged over seven days: 0 players, with a peak of 2. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 1 players.
What position does Red sun in the sky hold in the server rankings?
For seven-day player hours, Red sun in the sky is ranked #9,945, placing it in the top 45% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Red sun in the sky?
The Rust Census lists that Red sun in the sky fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Red sun in the sky carry?
These are the tags Red sun in the sky publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): Slots: 5; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for Red sun in the sky?
Size 3,500 and seed 471471404: that is the procedural map on Red sun in the sky, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for Red sun in the sky?
No gather rate is recorded for Red sun in the sky in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Red sun in the sky?
You can open the console in Rust with F1 and enter client.connect 157.85.87.241:26318; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players Slots: 5. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.