Statistical profileOnline
The Dead Zone
157.85.86.90:28015 checked 8m ago
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1. Main points
Players now
0/ 125
0% full
7-day average
0
peak 2
Rank
#6,712
top 30%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 125 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #6,712 of all ranked servers, the top 30%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on The Dead Zone
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
3
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC24d ago | 3 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of The Dead Zone
What the server publishes and what was recorded
| Address | 157.85.86.90:28015 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 16:01 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 422 / 525 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 25 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 44 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 189 / 275 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 70 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 87 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on The Dead Zone?
Too few wipes of The Dead Zone are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 24 days 8 hours have passed since this world was made.
How is wipe day run on The Dead Zone?
The average busiest point of its recent wipes drew 3 players. 29 hours after the latest wipe, the crowd peaked.
About the server
How reliable is The Dead Zone, and is it online now?
The Dead Zone is online at the time of this release. By its own reported uptime, it restarted about 2 days 3 hours ago. A total of 138 of 168 hours were up over 7 full days, which is 82% of the time. It was first seen by Rust Census on 3 October 2026.
How well does The Dead Zone perform?
Average server fps over the last 48 hours was 97, with a low of 62. Buildings, deployables and everything else in the world took the entity count to 163,602. The peak memory use recorded was 6,073 MB. Players feel low fps and a rising entity count as lag.
Which location does The Dead Zone run from?
A region is not published by The Dead Zone. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.86.90:28015 it is addressed.
What version of Rust has been recorded on The Dead Zone?
This release lists The Dead Zone on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What population has been recorded on The Dead Zone?
The Dead Zone stands at 0 players from 125 slots in this release. Averaged over seven days: 0 players, with a peak of 2. An average of 1 players was recorded at 21:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is The Dead Zone placed?
For seven-day player hours, The Dead Zone is ranked #6,712, placing it in the top 30% of all ranked servers.
Tag details
Which Rust Census filters and lists cover The Dead Zone?
The Rust Census lists that The Dead Zone fits are: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Which meanings do the tags on The Dead Zone carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): Slots: 125; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them are the tags The Dead Zone publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for The Dead Zone?
Size 5,400 and seed 567367: that is the procedural map on The Dead Zone, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is The Dead Zone configured, and what rules does it keep?
No gather rate is given in the name of The Dead Zone. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join The Dead Zone?
You can open the console in Rust with F1 and enter client.connect 157.85.86.90:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp125 | Max players Slots: 125. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.