Statistical profileOnline
testing
NA 157.85.86.76:21595 checked 1h ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak –
Rank
#15,426
top 69% · #1534 in NA
Last wipe
4d ago
weekly schedule
Next wipe
2d 21h
Sat 31 Oct, 16:01 UTC
Main points
- There were 0 players on it, 0% of its 20 slots.
- It ranks #15,426 of all ranked servers, the top 69%, and #1534 in NA, on player hours over the last seven days.
- Its current map went up 4d ago; the next wipe is expected Saturday 31 October, 16:01 UTC, its weekly schedule tag.
2. Players
Figure 1: Players on testing
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, top 82% in NA, and #371 of the duo servers (top 89%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Saturday 31 October, 16:01 UTC, in 2d 21h. Its weekly schedule tag · low confidence
Usual gap
4.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 2d 21h | Sat 31 Oct, 16:01 UTC | Own schedule |
| 8d 0h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 9d 21h | Sat 7 Nov, 16:01 UTC | Own schedule |
| 16d 21h | Sat 14 Nov, 16:01 UTC | Own schedule |
| 23d 21h | Sat 21 Nov, 16:01 UTC | Own schedule |
| 30d 21h | Sat 28 Nov, 16:01 UTC | Own schedule |
| 36d 0h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 37d 21h | Sat 5 Dec, 16:01 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 16:01 UTC4d ago | 0 | – | running | 0 |
| Sat 17 Oct, 15:10 UTC11d ago | 1 | halved by day 1 | 7 days | 1 |
| Fri 16 Oct, 10:42 UTC12d ago | 1 | – | 1.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of testing
What the server publishes and what was recorded
| Address | 157.85.86.76:21595 |
|---|---|
| Region | NA |
| Max players | 20 |
| Group limit | duo |
| Wipe schedule | weekly |
| Last wipe | 24 Oct 2026, 16:01 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to Saltwater! - 2x gather, crafting and stacks - loot stays vanilla - Weekly wipes: every Saturday at 4 PM (EST) - Free starter and daily kits (/kit), rank kits as 7 or 30 day passes - Leaderboard (/stats) - finish top 3 at the end of a wipe to win a title and its kit - Active admins and anti-cheat - report cheaters with F7 Type /info in game for rules, commands and the wipe countdown. Good luck out there!
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| RustForNoobs.com | Solo/Duo | Weekly | US | NA · duo · weekly · 101 on average | 11 / 100 |
| RustForNoobs.com | Mondays | Solo/Duo | US | NA · duo · weekly · 64 on average | 108 / 125 |
| US RustLife.net | Solo/Duo | Fridays | Noob Friendly | NA · duo · weekly · 3 on average | 0 / 100 |
| WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED | NA · duo · weekly · 3 on average | 2 / 100 |
| US RustLife.net | Solo/Duo | Mondays | Noob Friendly | NA · duo · weekly · 2 on average | 3 / 100 |
| WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED | NA · duo · 2x · weekly · 148 on average | 18 / 200 |
11. Quick answers
From the figures on this page.
Wipe records
When does testing wipe, and how often?
The prediction for testing follows its tag, since too few of its wipes are on record to confirm the schedule. On Saturday 31 October at 16:01 UTC the next wipe is expected. 4 days 2 hours have passed since this world was made. The tags list a wipe schedule of one week.
How is wipe day run on testing?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.
Server details
How reliable is testing, and is it online now?
testing is online at the time of this release. About 2 days 5 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 16 October 2026.
Does testing hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 239 server fps and a minimum of 231. Buildings, deployables and everything else in the world took the entity count to 7,087. Memory use reached 2,814 MB at its peak. Players feel low fps and a rising entity count as lag.
Which location does testing run from?
In North America testing lists itself, with its NA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 157.85.86.76:21595 it is addressed.
On which Rust version does testing operate?
Rust network protocol 2635 and build 168909 on Linux is the version testing runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does testing carry?
At counting time testing recorded 0 players across 20 slots. This release gives a seven-day average of 0 players.
What position does testing hold in the server rankings?
On player hours over the last seven days testing stands at #15,426, #1,534 in North America, in the top 69% of ranked servers. Within duo servers this release ranks it #371.
Tags, lists
Which Rust Census filters and lists cover testing?
Included in these Rust Census lists is testing: Duo Rust servers, group limit 2, Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
What is meant by each tag shown on testing?
Read by the game's server browser, testing publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 slots are available; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^w (Weekly): The wipe cycle is weekly; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for testing?
Size 1,000 and seed 50000: that is the procedural map on testing, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
What settings and rules have been listed for testing?
No gather rate is given in the name of testing. A limit of 2 players applies to groups (duo). It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to testing?
Enter client.connect 157.85.86.76:21595 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://discord.com/invite/BGKzykfwEC.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp20 | Max players 20 slots are available. |
ts2 | Group limit Team size is capped at 2. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^w | Weekly The wipe cycle is weekly. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
