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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

testing

NA 157.85.86.76:21595 checked 1h ago

duo weekly wipes moddedcarbon
Release date
Next release
In five minutes (17:05 UTC)
Source
Live server queries
Server address
157.85.86.76:21595
First recorded
16 October 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak –

Rank

#15,426

top 69% · #1534 in NA

Last wipe

4d ago

weekly schedule

Next wipe

2d 21h

Sat 31 Oct, 16:01 UTC

Main points

  • There were 0 players on it, 0% of its 20 slots.
  • It ranks #15,426 of all ranked servers, the top 69%, and #1534 in NA, on player hours over the last seven days.
  • Its current map went up 4d ago; the next wipe is expected Saturday 31 October, 16:01 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on testing

Players now and over time, UTC

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040019:0004:0013:0023:0008:0017:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA, and #371 of the duo servers (top 89%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Saturday 31 October, 16:01 UTC, in 2d 21h. Its weekly schedule tag · low confidence

Usual gap

4.1 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 1

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
2d 21hSat 31 Oct, 16:01 UTCOwn schedule
8d 0hThu 5 Nov, 19:00 UTCForce wipe FW
9d 21hSat 7 Nov, 16:01 UTCOwn schedule
16d 21hSat 14 Nov, 16:01 UTCOwn schedule
23d 21hSat 21 Nov, 16:01 UTCOwn schedule
30d 21hSat 28 Nov, 16:01 UTCOwn schedule
36d 0hThu 3 Dec, 19:00 UTCForce wipe FW
37d 21hSat 5 Dec, 16:01 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 24 OctSat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 16:01 UTC4d ago 0 – running 0
Sat 17 Oct, 15:10 UTC11d ago 1 halved by day 1 7 days 1
Fri 16 Oct, 10:42 UTC12d ago 1 – 1.2 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of testing

1000 · seed 50000

Map of testing

Table 3: The world

As the server publishes it

MapCustom Map
Size1000
Seed50000

8. Server characteristics

Table 4: Characteristics of testing

What the server publishes and what was recorded

Address157.85.86.76:21595
RegionNA
Max players20
Group limitduo
Wipe scheduleweekly
Last wipe24 Oct 2026, 16:01 UTC
Hostname–
First seen16 Oct 2026

9. About this server

In its own words: the description the server publishes, unedited.

Welcome to Saltwater! - 2x gather, crafting and stacks - loot stays vanilla - Weekly wipes: every Saturday at 4 PM (EST) - Free starter and daily kits (/kit), rank kits as 7 or 30 day passes - Leaderboard (/stats) - finish top 3 at the end of a wipe to win a title and its kit - Active admins and anti-cheat - report cheaters with F7 Type /info in game for rules, commands and the wipe countdown. Good luck out there!

10. Similar servers

Table 5: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RustForNoobs.com | Solo/Duo | Weekly | USNA · duo · weekly · 101 on average11 / 100
RustForNoobs.com | Mondays | Solo/Duo | USNA · duo · weekly · 64 on average108 / 125
US RustLife.net | Solo/Duo | Fridays | Noob FriendlyNA · duo · weekly · 3 on average0 / 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPEDNA · duo · weekly · 3 on average2 / 100
US RustLife.net | Solo/Duo | Mondays | Noob FriendlyNA · duo · weekly · 2 on average3 / 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPEDNA · duo · 2x · weekly · 148 on average18 / 200

11. Quick answers

From the figures on this page.

Wipe records

When does testing wipe, and how often?

The prediction for testing follows its tag, since too few of its wipes are on record to confirm the schedule. On Saturday 31 October at 16:01 UTC the next wipe is expected. 4 days 2 hours have passed since this world was made. The tags list a wipe schedule of one week.

How is wipe day run on testing?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 1.

Server details

How reliable is testing, and is it online now?

testing is online at the time of this release. About 2 days 5 hours ago is when it last restarted, according to the uptime it reports. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 16 October 2026.

Does testing hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 239 server fps and a minimum of 231. Buildings, deployables and everything else in the world took the entity count to 7,087. Memory use reached 2,814 MB at its peak. Players feel low fps and a rising entity count as lag.

Which location does testing run from?

In North America testing lists itself, with its NA tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 157.85.86.76:21595 it is addressed.

On which Rust version does testing operate?

Rust network protocol 2635 and build 168909 on Linux is the version testing runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does testing carry?

At counting time testing recorded 0 players across 20 slots. This release gives a seven-day average of 0 players.

What position does testing hold in the server rankings?

On player hours over the last seven days testing stands at #15,426, #1,534 in North America, in the top 69% of ranked servers. Within duo servers this release ranks it #371.

Tags, lists

Which Rust Census filters and lists cover testing?

Included in these Rust Census lists is testing: Duo Rust servers, group limit 2, Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

What is meant by each tag shown on testing?

Read by the game's server browser, testing publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): 20 slots are available; ts2 (Group limit): Team size is capped at 2; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^w (Weekly): The wipe cycle is weekly; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): The server browser files this server under North America. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map has been recorded for testing?

Size 1,000 and seed 50000: that is the procedural map on testing, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.

What settings and rules have been listed for testing?

No gather rate is given in the name of testing. A limit of 2 players applies to groups (duo). It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Carbon. Anti-cheat is active: VAC, Valve's system, is on.

How to join

How can you connect to testing?

Enter client.connect 157.85.86.76:21595 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://discord.com/invite/BGKzykfwEC.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,^z,^y,^w,NA,gmvanilla,cs168909,ts2

Game

gmvanillaGame mode This is vanilla survival.
mp20Max players 20 slots are available.
ts2Group limit Team size is capped at 2.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build The server runs game build 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon Carbon, a plugin framework, is installed.

Region

NANorth America The server browser files this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.