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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 47,275 players on 11,713 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte x Discord Production Rust Server

157.85.86.59:25684 checked 7m ago

Release date
Next release
In five minutes (00:25 UTC)
Source
Live server queries
Server address
157.85.86.59:25684
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 125

0% full

7-day average

0

peak –

Rank

#15,349

top 69%

Last wipe

12d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 125 slots.
  • It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 12d ago.

2. Players

Figure 1: Players on A Shockbyte x Discord Production Rust Server

Players now and over time, UTC

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040001:0010:0019:0004:0013:0023:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of A Shockbyte x Discord Production Rust Server

1500 · seed 50000

Map of A Shockbyte x Discord Production Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte x Discord Production Rust Server

What the server publishes and what was recorded

Address157.85.86.59:25684
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 22:00 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average241 / 275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average163 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average28 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average15 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average36 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average47 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for A Shockbyte x Discord Production Rust Server: what is it?

The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 12 days 2 hours ago.

About the server

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

This release records A Shockbyte x Discord Production Rust Server as online. By its own reported uptime, it restarted about 2 days 12 hours ago. 144 of 168 hours on across the last 7 full days gives an uptime of 86%. First recorded by Rust Census on 16 October 2026.

How well does A Shockbyte x Discord Production Rust Server perform?

Average server fps over the last 48 hours was 238, with a low of 230. Buildings, deployables and everything else in the world took the entity count to 8,389. The peak memory use recorded was 2,995 MB. Lag, as players feel it, comes from low fps and a climbing entity count.

What location has been recorded for A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 157.85.86.59:25684 is its address.

On which Rust version does A Shockbyte x Discord Production Rust Server operate?

This release lists A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for A Shockbyte x Discord Production Rust Server?

At counting time A Shockbyte x Discord Production Rust Server recorded 0 players across 125 slots. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is A Shockbyte x Discord Production Rust Server placed?

The rank for A Shockbyte x Discord Production Rust Server is #15,349 on seven-day player hours, in the top 69% of ranked servers.

Lists and tags

Where does A Shockbyte x Discord Production Rust Server appear among the Rust Census lists and filters?

The Rust Census lists that A Shockbyte x Discord Production Rust Server fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on A Shockbyte x Discord Production Rust Server: what do they indicate?

Read by the game's server browser, A Shockbyte x Discord Production Rust Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): 125 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for A Shockbyte x Discord Production Rust Server?

Size 1,500 and seed 50000: that is the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?

No gather rate is recorded for A Shockbyte x Discord Production Rust Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.86.59:25684 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp125Max players 125 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.