Statistical profileOnline
A Shockbyte x Discord Production Rust Server
157.85.86.115:23479 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 75
0% full
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 75 slots.
- It ranks #15,349 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 157.85.86.115:23479 |
|---|---|
| Region | – |
| Max players | 75 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 11:01 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 250 / 275 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 183 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 45 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 53 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on A Shockbyte x Discord Production Rust Server?
Too few wipes of A Shockbyte x Discord Production Rust Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 12 days 13 hours have passed since this world was made.
Server details
What does the record show for the uptime and current status of A Shockbyte x Discord Production Rust Server?
This release records A Shockbyte x Discord Production Rust Server as online. About 2 days 9 hours ago is when it last restarted, according to the uptime it reports. A total of 143 of 168 hours were up over 7 full days, which is 85% of the time. The first sighting of it by Rust Census was on 16 October 2026.
Does A Shockbyte x Discord Production Rust Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 239; the lowest reading was 231. Buildings, deployables and everything else in the world took the entity count to 8,194. The peak memory use recorded was 2,488 MB. Players feel low fps and a rising entity count as lag.
Which location does A Shockbyte x Discord Production Rust Server run from?
A region is not published by A Shockbyte x Discord Production Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 157.85.86.115:23479 is its address.
On which Rust version does A Shockbyte x Discord Production Rust Server operate?
This release lists A Shockbyte x Discord Production Rust Server on Rust network protocol 2634 and build 167781, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on A Shockbyte x Discord Production Rust Server?
At counting time A Shockbyte x Discord Production Rust Server recorded 0 players across 75 slots. The seven-day average for this server is 0 players.
How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?
The rank for A Shockbyte x Discord Production Rust Server is #15,349 on seven-day player hours, in the top 69% of ranked servers.
Lists and tags
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Census lists and filters?
These Rust Census lists include A Shockbyte x Discord Production Rust Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The tags on A Shockbyte x Discord Production Rust Server: what do they indicate?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp75 (Max players): Slots: 75; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): The server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for A Shockbyte x Discord Production Rust Server?
Size 1,500 and seed 50000: that is the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?
No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.86.115:23479 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp75,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp75 | Max players Slots: 75. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build The server runs game build 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.