Statistical profileOnline
A Shockbyte Rust Server
157.85.86.104:28015 checked 11m ago
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1. Main points
Players now
0/ 40
0% full
7-day average
0
peak 2
Rank
#5,863
top 26%
No wipes
resets
12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Main points
- There were 0 players on it, 0% of its 40 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #5,863 of all ranked servers, the top 26%, on player hours over the last seven days.
- It makes a new world every few hours (12 this week): those are resets, not wipes.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. World resets
Table 1: World resets, newest first
A new world every few hours; none of these counts as a wipe
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:25 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 22:14 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 19:41 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 18:24 UTC1d ago | – | – | – | 0 |
| Sat 24 Oct, 18:38 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 18:19 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 17:32 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 17:20 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 15:32 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 15:13 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 14:56 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:49 UTC4d ago | – | – | – | 0 |
Source: Live server queries, Rust Census
6. Map
7. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 157.85.86.104:28015 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 22 Oct 2026 |
8. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 26.10 | EU · groups of 8+ · weekly · 118 on average | 71 / 300 |
| -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 28 on average | 26 / 150 |
| -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 6 / 150 |
| Era Rust - Vanilla | НОВИЧКИ | РУССКИЙ 22.10 | EU · groups of 8+ · monthly · 2 on average | 0 / 200 |
| [TR/EU] REACTION v2 YENI BASLAYANLAR 27.10 WIPE | EU · groups of 8+ · monthly · 1 on average | 0 / 100 |
| 『哆啦A梦』三人行|2倍|10.27日18.00新开|萌新圣地 | EA · groups of 8+ · weekly · 1 on average | 0 / 200 |
9. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on A Shockbyte Rust Server?
No reset on A Shockbyte Rust Server counts as a wipe, as a fresh world is generated every few hours and no schedule is kept.
Server record
How reliable is A Shockbyte Rust Server, and is it online now?
This release records A Shockbyte Rust Server as online. The uptime it reports puts the last restart at about 25 hours ago. A total of 107 of 120 hours were up over 5 full days, which is 89% of the time. The first sighting of it by Rust Census was on 22 October 2026.
Does A Shockbyte Rust Server hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 199; the lowest reading was 103. The world carried up to 93,373 entities, including buildings, deployables and all else. The peak memory use recorded was 3,890 MB. What players experience as lag is low fps combined with a climbing entity count.
In which location is A Shockbyte Rust Server based?
No region is given by A Shockbyte Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 157.85.86.104:28015 is its address.
On which Rust version does A Shockbyte Rust Server operate?
Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for A Shockbyte Rust Server?
The present count is 0 players on A Shockbyte Rust Server, out of 40 slots. Averaged over seven days: 0 players, with a peak of 2. An average of 0 players was recorded at 02:00 UTC, the busiest hour of the last 48.
What position does A Shockbyte Rust Server hold in the server rankings?
For seven-day player hours, A Shockbyte Rust Server is ranked #5,863, placing it in the top 26% of all ranked servers.
Tags, lists
Where does A Shockbyte Rust Server appear among the Rust Census lists and filters?
These Rust Census lists include A Shockbyte Rust Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is meant by each tag shown on A Shockbyte Rust Server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on A Shockbyte Rust Server?
The procedural map on A Shockbyte Rust Server is generated by the game, measures 1,500 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is A Shockbyte Rust Server configured, and what rules does it keep?
No gather rate is given in the name of A Shockbyte Rust Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join A Shockbyte Rust Server?
You can open the console in Rust with F1 and enter client.connect 157.85.86.104:28015; or press Launch Rust and join on this page, and you are connected through Steam.
10. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.