Statistical profileOffline
A Shockbyte Rust Server
157.85.86.103:28015 checked 21d ago
Connect to this server
1. Main points
Players now
1/ 20
5% full
7-day average
0
peak –
Rank
#14,947
top 67%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 5% of its 20 slots.
- It ranks #14,947 of all ranked servers, the top 67%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on A Shockbyte Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
20.9 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 11
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 26 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 23:18 UTC23d ago | 1 | – | running | 1 |
| Mon 14 Sep, 01:17 UTC43d ago | 1 | halved by day 11 | 20.9 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of A Shockbyte Rust Server
3000 · seed 315848369
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3000 |
| Seed | 315848369 |
8. Server characteristics
Table 3: Characteristics of A Shockbyte Rust Server
What the server publishes and what was recorded
| Address | 157.85.86.103:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 23:18 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 524 on average | 363 / 425 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 334 on average | 25 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 331 on average | 44 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 168 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 67 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 70 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does A Shockbyte Rust Server wipe, and how often?
With too few wipes of A Shockbyte Rust Server on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 23 days 1 hours have passed since this world was made.
What should you expect on wipe day at A Shockbyte Rust Server?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 26 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 11.
About the server
Is A Shockbyte Rust Server up, and how well has it held up?
The latest count records A Shockbyte Rust Server as offline, last seen 21 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.
Which location does A Shockbyte Rust Server run from?
No region is given by A Shockbyte Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.86.103:28015 it is addressed.
On which Rust version does A Shockbyte Rust Server operate?
This release lists A Shockbyte Rust Server on Rust network protocol 2634 and build 166652, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for A Shockbyte Rust Server?
At this release A Shockbyte Rust Server is offline, having last been seen 21 days 23 hours ago.
How does A Shockbyte Rust Server compare with other servers in the rankings?
For seven-day player hours, A Shockbyte Rust Server is ranked #14,947, placing it in the top 67% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry A Shockbyte Rust Server?
Included in these Rust Census lists is A Shockbyte Rust Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on A Shockbyte Rust Server?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code are the tags A Shockbyte Rust Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on A Shockbyte Rust Server?
A Shockbyte Rust Server runs a procedural map of size 3,000 with seed 315848369, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On A Shockbyte Rust Server, what rules and settings are in force?
No gather rate is given in the name of A Shockbyte Rust Server. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join A Shockbyte Rust Server?
You can open the console in Rust with F1 and enter client.connect 157.85.86.103:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.