Statistical profileOnline
A Shockbyte x Discord Production Rust Server
157.85.85.50:28142 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,341
top 69%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 40 slots.
- It ranks #15,341 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 157.85.85.50:28142 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 11:50 UTC |
| Hostname | – |
| First seen | 25 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 537 on average | 162 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 148 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 281 on average | 15 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 19 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 69 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for A Shockbyte x Discord Production Rust Server: what is it?
The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 3 days 18 hours ago.
Server record
Is A Shockbyte x Discord Production Rust Server up, and how well has it held up?
A Shockbyte x Discord Production Rust Server is online at the time of this release. By its own reported uptime, it restarted about 3 days 16 hours ago. A total of 71 of 72 hours were up over 3 full days, which is 99% of the time. The first sighting of it by Rust Census was on 25 October 2026.
Does A Shockbyte x Discord Production Rust Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 254, with a low of 243. The world carried up to 8,248 entities, including buildings, deployables and all else. Up to 2,620 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
In which location is A Shockbyte x Discord Production Rust Server based?
No region is published by A Shockbyte x Discord Production Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 157.85.85.50:28142 is its address.
On which Rust version does A Shockbyte x Discord Production Rust Server operate?
This release lists A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server stands at 0 players from 40 slots in this release. The seven-day average for this server is 0 players.
What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?
For seven-day player hours, A Shockbyte x Discord Production Rust Server is ranked #15,341, placing it in the top 69% of all ranked servers.
Tags, lists
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is A Shockbyte x Discord Production Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on A Shockbyte x Discord Production Rust Server: what do they indicate?
Read by the game's server browser, A Shockbyte x Discord Production Rust Server publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for A Shockbyte x Discord Production Rust Server?
Size 1,500 and seed 50000: that is the procedural map on A Shockbyte x Discord Production Rust Server, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for A Shockbyte x Discord Production Rust Server?
The name of A Shockbyte x Discord Production Rust Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
What steps are needed to join A Shockbyte x Discord Production Rust Server?
Enter client.connect 157.85.85.50:28142 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp40 | Max players The server holds 40 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.