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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,993 players on 11,617 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

A Shockbyte x Discord Production Rust Server

157.85.85.49:26937 checked 20d ago

Release date
Next release
In five minutes (15:40 UTC)
Source
Live server queries
Server address
157.85.85.49:26937
First recorded
7 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak –

Rank

#15,646

top 71%

Last wipe

21d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • It ranks #15,646 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 21d ago.

2. Players

Figure 1: Players on A Shockbyte x Discord Production Rust Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 11:34 UTC21d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of A Shockbyte x Discord Production Rust Server

1500 · seed 50000

Map of A Shockbyte x Discord Production Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte x Discord Production Rust Server

What the server publishes and what was recorded

Address157.85.85.49:26937
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe7 Oct 2026, 12:17 UTC
Hostname–
First seen7 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average194 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average176 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average16 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average98 / 200

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for A Shockbyte x Discord Production Rust Server: what is it?

The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 21 days 18 hours ago.

On A Shockbyte x Discord Production Rust Server, what happens on wipe day?

The average busiest point of its recent wipes drew 1 players. On the latest wipe, 28 hours passed before the crowd peaked.

Server record

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

A Shockbyte x Discord Production Rust Server is offline at the time of this release; it was last seen 20 days 15 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 7 October 2026.

Which location does A Shockbyte x Discord Production Rust Server run from?

A region is not published by A Shockbyte x Discord Production Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 157.85.85.49:26937 it is addressed.

On which Rust version does A Shockbyte x Discord Production Rust Server operate?

Rust network protocol 2634 and build 167058 on Linux is the version A Shockbyte x Discord Production Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is offline at present; its last recording was 20 days 15 hours ago.

In the rankings of Rust servers, where is A Shockbyte x Discord Production Rust Server placed?

For seven-day player hours, A Shockbyte x Discord Production Rust Server is ranked #15,646, placing it in the top 71% of all ranked servers.

Tags, lists

Which Rust Census filters and lists cover A Shockbyte x Discord Production Rust Server?

Included in these Rust Census lists is A Shockbyte x Discord Production Rust Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?

These are the tags A Shockbyte x Discord Production Rust Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167058 (Build): Build 167058 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.85.49:26937 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players 10 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167058Build Build 167058 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.