Statistical profileOffline
A Shockbyte x Discord Production Rust Server
157.85.85.41:28254 checked 1d ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,409
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 10 slots.
- It ranks #15,409 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.7 days
between real wipes
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 18:15 UTC10d ago | 2 | – | running | 0 |
| Sat 17 Oct, 00:29 UTC10d ago | 2 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of A Shockbyte x Discord Production Rust Server
3600 · seed 163205692
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3600 |
| Seed | 163205692 |
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 157.85.85.41:28254 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 21:12 UTC |
| Hostname | – |
| First seen | 17 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 412 / 525 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 25 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 44 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 192 / 275 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 72 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 81 / 150 |
10. Quick answers
From the figures on this page.
Wipe records
When does A Shockbyte x Discord Production Rust Server wipe, and how often?
The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 10 days 3 hours have passed since this world was made.
On A Shockbyte x Discord Production Rust Server, what happens on wipe day?
The average busiest point of its recent wipes drew 2 players. On the latest wipe, 4 hours passed before the crowd peaked.
Server details
Is A Shockbyte x Discord Production Rust Server up, and how well has it held up?
The latest count records A Shockbyte x Discord Production Rust Server as offline, last seen 27 hours ago. The uptime it reports puts the last restart at about 9 hours ago. A total of 141 of 168 hours were up over 7 full days, which is 84% of the time. It was first seen by Rust Census on 17 October 2026.
How well does A Shockbyte x Discord Production Rust Server perform?
The figures for the last 48 hours give an average of 124 server fps and a minimum of 94. The world carried up to 75,838 entities, including buildings, deployables and all else. Up to 3,326 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for A Shockbyte x Discord Production Rust Server?
No region is given by A Shockbyte x Discord Production Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 157.85.85.41:28254 it is addressed.
What version of Rust has been recorded on A Shockbyte x Discord Production Rust Server?
Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte x Discord Production Rust Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does A Shockbyte x Discord Production Rust Server carry?
The last count for A Shockbyte x Discord Production Rust Server was 27 hours ago; it is offline at present. This release gives a seven-day average of 0 players.
How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?
For seven-day player hours, A Shockbyte x Discord Production Rust Server is ranked #15,409, placing it in the top 69% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover A Shockbyte x Discord Production Rust Server?
The Rust Census lists that A Shockbyte x Discord Production Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for A Shockbyte x Discord Production Rust Server?
The procedural map on A Shockbyte x Discord Production Rust Server is generated by the game, measures 3,600 and carries seed 163205692. Because one size and seed give one map, RustMaps can display it from this page.
How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?
The name of A Shockbyte x Discord Production Rust Server carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join A Shockbyte x Discord Production Rust Server?
You can open the console in Rust with F1 and enter client.connect 157.85.85.41:28254; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.