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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 70,411 players on 11,811 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte x Discord Production Rust Server

157.85.85.36:25545 checked 10m ago

Release date
Next release
In five minutes (22:00 UTC)
Source
Live server queries
Server address
157.85.85.36:25545
First recorded
27 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

8/ 125

6% full

7-day average

4

peak 9

Rank

#6,635

top 30%

Last wipe

4h ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 8 players on it, 6% of its 125 slots.
  • Over the last seven days it averaged 4 players, with a peak of 9.
  • It ranks #6,635 of all ranked servers, the top 30%, on player hours over the last seven days.
  • Its current map went up 4h ago.

2. Players

Figure 1: Players on A Shockbyte x Discord Production Rust Server

Players now and over time, UTC

AveragePeakWipe
02.557.51017:0018:0019:0020:00Wiped Tue 27 Oct, 17:17 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
05010015020017:0018:0019:0020:00Wiped Tue 27 Oct, 17:17 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

No rank history yet.

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of A Shockbyte x Discord Production Rust Server

4500 · seed 50000

Map of A Shockbyte x Discord Production Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte x Discord Production Rust Server

What the server publishes and what was recorded

Address157.85.85.36:25545
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 17:17 UTC
Hostname–
First seen27 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average618 / 700
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average41 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average78 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average323 / 400
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average146 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average138 / 225

10. Quick answers

From the figures on this page.

Wipe records

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

Too few wipes of A Shockbyte x Discord Production Rust Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 4 hours ago.

Server details

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

At the latest check, A Shockbyte x Discord Production Rust Server was online. About 2 hours ago is when it last restarted, according to the uptime it reports. It was first seen by Rust Census on 27 October 2026.

What does the performance record of A Shockbyte x Discord Production Rust Server show?

The figures for the last 48 hours give an average of 105 server fps and a minimum of 93. Buildings, deployables and everything else in the world took the entity count to 117,979. Up to 4,238 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

Which location does A Shockbyte x Discord Production Rust Server run from?

No region is given by A Shockbyte x Discord Production Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 157.85.85.36:25545 is its address.

On which Rust version does A Shockbyte x Discord Production Rust Server operate?

This release lists A Shockbyte x Discord Production Rust Server on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does A Shockbyte x Discord Production Rust Server carry?

A Shockbyte x Discord Production Rust Server stands at 8 players from 125 slots in this release. Averaged over seven days: 4 players, with a peak of 9. An average of 8 players was recorded at 20:00 UTC, the busiest hour of the last 48.

How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?

The rank for A Shockbyte x Discord Production Rust Server is #6,635 on seven-day player hours, in the top 30% of ranked servers.

Tag details

Where does A Shockbyte x Discord Production Rust Server appear among the Rust Census lists and filters?

The Rust Census lists that A Shockbyte x Discord Production Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?

Read by the game's server browser, A Shockbyte x Discord Production Rust Server publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 4,500 with seed 50000, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.

On A Shockbyte x Discord Production Rust Server, what rules and settings are in force?

No gather rate is recorded for A Shockbyte x Discord Production Rust Server in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What is the way to join A Shockbyte x Discord Production Rust Server?

You can open the console in Rust with F1 and enter client.connect 157.85.85.36:25545; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp125Max players The server holds 125 slots.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Game build: 168909.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.