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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 77,657 players on 11,837 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Da Hood

157.85.85.130:26023 checked 1d ago

quad moddedoxidesoftcore
Release date
Next release
In five minutes (05:00 UTC)
Source
Live server queries
Server address
157.85.85.130:26023
First recorded
27 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 20

0% full

7-day average

0

peak 3

Rank

#7,040

top 32%

Last wipe

26d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
  • Over the last seven days it averaged 0 players, with a peak of 3.
  • It ranks #7,040 of all ranked servers, the top 32%, on player hours over the last seven days.
  • Its current map went up 26d ago.

2. Players

Figure 1: Players on Da Hood

Players now and over time, UTC

AveragePeak
0123415:0018:0020:0023:0001:0004:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

025507510015:0018:0020:0023:0001:0004:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 32% of all ranked servers, and #395 of the quad servers (top 48%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap

5.1 days

between real wipes

Wipe-day peak

2

players, last three wipes

Crowd held

0%

else halves by day 3

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:10 UTC26d ago 4 – running 0
Sun 27 Sep, 16:55 UTC31d ago 1 halved by day 3 5.1 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Da Hood

4500 · seed 1768763

Map of Da Hood

Table 2: The world

As the server publishes it

MapProcedural Map
Size4500
Seed1768763
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Da Hood

What the server publishes and what was recorded

Address157.85.85.130:26023
Region–
Max players20
Group limitquad
Wipe schedule–
Last wipe2 Oct 2026, 19:10 UTC
Hostname–
First seen27 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average3 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average3 / 233
[EA] Softcore 1quad · monthly · 66 on average135 / 350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average48 / 300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average24 / 150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average1 / 100

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Da Hood?

Too few wipes of Da Hood are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 26 days 19 hours.

What should you expect on wipe day at Da Hood?

Recent wipes drew an average peak of 2 players. 25 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 3.

About the server

How reliable is Da Hood, and is it online now?

Da Hood is offline at the time of this release; it was last seen 33 hours ago. The uptime it reports puts the last restart at about 37 hours ago. A total of 149 of 168 hours were up over 7 full days, which is 89% of the time. First recorded by Rust Census on 27 September 2026.

How well does Da Hood perform?

The figures for the last 48 hours give an average of 75 server fps and a minimum of 29. The world carried up to 119,955 entities, including buildings, deployables and all else. The peak memory use recorded was 5,359 MB. What players experience as lag is low fps combined with a climbing entity count.

Which location does Da Hood run from?

No region is published by Da Hood. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.85.130:26023 it is addressed.

On which Rust version does Da Hood operate?

Rust network protocol 2635 and build 168909 on Linux is the version Da Hood runs. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Da Hood carry?

At this release Da Hood is offline, having last been seen 33 hours ago. This release records a seven-day average of 0 players and a peak of 3.

In the rankings of Rust servers, where is Da Hood placed?

For seven-day player hours, Da Hood is ranked #7,040, placing it in the top 32% of all ranked servers. Within quad servers this release ranks it #395.

Lists and tags

Which Rust Census filters and lists cover Da Hood?

The Rust Census lists that Da Hood fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What is meant by each tag shown on Da Hood?

Read by the game's server browser, Da Hood publishes these tags: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp20 (Max players): The server holds 20 slots; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map is in use on Da Hood?

Da Hood runs a procedural map of size 4,500 with seed 1768763, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Da Hood configured, and what rules does it keep?

No gather rate is given in the name of Da Hood. 4 players is the cap for a group (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Join details

What steps are needed to join Da Hood?

Enter client.connect 157.85.85.130:26023 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcoreGame mode This is softcore, which runs on an easier ruleset.
mp20Max players The server holds 20 slots.
ts4Group limit No team may hold more than 4.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.