Statistical profileOffline
Da Hood
157.85.85.130:26023 checked 1d ago
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1. Main points
Players now
0/ 20
0% full
7-day average
0
peak 3
Rank
#7,040
top 32%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 20 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #7,040 of all ranked servers, the top 32%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Da Hood
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 32% of all ranked servers, and #395 of the quad servers (top 48%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
5.1 days
between real wipes
Wipe-day peak
2
players, last three wipes
Crowd held
0%
else halves by day 3
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 19:10 UTC26d ago | 4 | – | running | 0 |
| Sun 27 Sep, 16:55 UTC31d ago | 1 | halved by day 3 | 5.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Da Hood
4500 · seed 1768763
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 1768763 |
8. Server characteristics
Table 3: Characteristics of Da Hood
What the server publishes and what was recorded
| Address | 157.85.85.130:26023 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 19:10 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! | EU · quad · monthly · 3 on average | 3 / 100 |
| Asgard 2服 中国|官方|二倍|软核新手服 10.16清 | EA · quad · biweekly · 2 on average | 3 / 233 |
| [EA] Softcore 1 | quad · monthly · 66 on average | 135 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 48 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 24 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 1 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Da Hood?
Too few wipes of Da Hood are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 26 days 19 hours.
What should you expect on wipe day at Da Hood?
Recent wipes drew an average peak of 2 players. 25 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 3.
About the server
How reliable is Da Hood, and is it online now?
Da Hood is offline at the time of this release; it was last seen 33 hours ago. The uptime it reports puts the last restart at about 37 hours ago. A total of 149 of 168 hours were up over 7 full days, which is 89% of the time. First recorded by Rust Census on 27 September 2026.
How well does Da Hood perform?
The figures for the last 48 hours give an average of 75 server fps and a minimum of 29. The world carried up to 119,955 entities, including buildings, deployables and all else. The peak memory use recorded was 5,359 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does Da Hood run from?
No region is published by Da Hood. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 157.85.85.130:26023 it is addressed.
On which Rust version does Da Hood operate?
Rust network protocol 2635 and build 168909 on Linux is the version Da Hood runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
How many players does Da Hood carry?
At this release Da Hood is offline, having last been seen 33 hours ago. This release records a seven-day average of 0 players and a peak of 3.
In the rankings of Rust servers, where is Da Hood placed?
For seven-day player hours, Da Hood is ranked #7,040, placing it in the top 32% of all ranked servers. Within quad servers this release ranks it #395.
Lists and tags
Which Rust Census filters and lists cover Da Hood?
The Rust Census lists that Da Hood fits are: Modded Rust servers, counted. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What is meant by each tag shown on Da Hood?
Read by the game's server browser, Da Hood publishes these tags: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp20 (Max players): The server holds 20 slots; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Da Hood?
Da Hood runs a procedural map of size 4,500 with seed 1768763, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Da Hood configured, and what rules does it keep?
No gather rate is given in the name of Da Hood. 4 players is the cap for a group (quad). softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Join details
What steps are needed to join Da Hood?
Enter client.connect 157.85.85.130:26023 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z
Game
gmsoftcore | Game mode This is softcore, which runs on an easier ruleset. |
|---|---|
mp20 | Max players The server holds 20 slots. |
ts4 | Group limit No team may hold more than 4. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.