Statistical profileOffline
iTrn-Rust_10x
156.155.168.129:28015 checked 3d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on iTrn-Rust_10x
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.9 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:51 UTC FW27d ago | 0 | – | running | 0 |
| Mon 28 Sep, 13:24 UTC31d ago | 0 | – | 3.2 days | 0 |
| Sun 27 Sep, 21:45 UTC31d ago | 0 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of iTrn-Rust_10x
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of iTrn-Rust_10x
What the server publishes and what was recorded
| Address | 156.155.168.129:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:51 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Frontier - EU 10x | No BPs | Kits | Shop | EU · groups of 8+ · 10x · 3 on average | 0 / 16 |
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 522 / 550 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 180 on average | 98 / 200 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 180 on average | 133 / 150 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 278 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 73 / 150 |
10. Quick answers
From the figures on this page.
Wipe records
When does iTrn-Rust_10x wipe, and how often?
Wipes on iTrn-Rust_10x fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 27 days 20 hours have passed since this world was made.
How is wipe day run on iTrn-Rust_10x?
The average busiest point of its recent wipes drew 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
What does the record show for the uptime and current status of iTrn-Rust_10x?
iTrn-Rust_10x is offline at the time of this release; it was last seen 3 days 13 hours ago. 98 of 168 hours on across the last 7 full days gives an uptime of 58%. First recorded by Rust Census on 13 September 2026.
What location has been recorded for iTrn-Rust_10x?
No region is published by iTrn-Rust_10x. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 156.155.168.129:28015 is its address.
What version of Rust has been recorded on iTrn-Rust_10x?
This release lists iTrn-Rust_10x on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for iTrn-Rust_10x?
The last count for iTrn-Rust_10x was 3 days 13 hours ago; it is offline at present. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is iTrn-Rust_10x placed?
The rank for iTrn-Rust_10x is #15,344 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover iTrn-Rust_10x?
Included in these Rust Census lists is iTrn-Rust_10x: 10x Rust servers, counted and Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 10x.
Which meanings do the tags on iTrn-Rust_10x carry?
Read by the game's server browser, iTrn-Rust_10x publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on iTrn-Rust_10x?
The game generates the procedural map on iTrn-Rust_10x.
What settings and rules have been listed for iTrn-Rust_10x?
The name of iTrn-Rust_10x records a gather rate of 10x. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to iTrn-Rust_10x?
Enter client.connect 156.155.168.129:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.