Statistical profileOffline
OTCHO
154.249.151.14:28015 checked 14d ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,106
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,106 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, and #626 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 154.249.151.14:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 14 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 66 on average | 125 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 40 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 33 on average | 22 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 0 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 7 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 7 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on OTCHO?
With too few wipes of OTCHO on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 26 days 4 hours have passed since this world was made.
About the server
Is OTCHO up, and how well has it held up?
OTCHO is offline at the time of this release; it was last seen 14 days ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 14 October 2026.
Which location does OTCHO run from?
No region is published by OTCHO. Rust Census does not look up where the machine stands; it shows where a server says it is. At 154.249.151.14:28015 it is addressed.
Which Rust version is OTCHO running?
This release lists OTCHO on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does OTCHO carry?
OTCHO is offline at present; its last recording was 14 days ago.
How does OTCHO compare with other servers in the rankings?
For seven-day player hours, OTCHO is ranked #15,106, placing it in the top 70% of all ranked servers. Within quad servers this release ranks it #626.
Tag details
On Rust Census, which lists and filters carry OTCHO?
The Rust Census lists that OTCHO fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Which meanings do the tags on OTCHO carry?
These are the tags OTCHO publishes for the game's server browser to read: gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp50 (Max players): 50 slots are available; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for OTCHO?
OTCHO runs a procedural map, which the game generates.
How is OTCHO configured, and what rules does it keep?
The name of OTCHO carries no gather rate. For groups (quad), the maximum is 4 players. softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Connecting
What steps are needed to join OTCHO?
Enter client.connect 154.249.151.14:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4
Game
gmsoftcore | Game mode Softcore is the mode, with its easier ruleset. |
|---|---|
mp50 | Max players 50 slots are available. |
ts4 | Group limit Team size is capped at 4. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.